#ifndef CCPrioritizedTextureManager_h
#define CCPrioritizedTextureManager_h
#include "CCPrioritizedTexture.h"
#include "CCPriorityCalculator.h"
#include "CCTexture.h"
#include "GraphicsContext3D.h"
#include "IntRect.h"
#include "IntSize.h"
#include <wtf/HashSet.h>
#include <wtf/ListHashSet.h>
#include <wtf/Vector.h>
namespace cc {
class CCPrioritizedTexture;
class CCPriorityCalculator;
class CCPrioritizedTextureManager {
WTF_MAKE_NONCOPYABLE(CCPrioritizedTextureManager);
public:
static PassOwnPtr<CCPrioritizedTextureManager> create(size_t maxMemoryLimitBytes, int maxTextureSize, int pool)
{
return adoptPtr(new CCPrioritizedTextureManager(maxMemoryLimitBytes, maxTextureSize, pool));
}
PassOwnPtr<CCPrioritizedTexture> createTexture(IntSize size, GC3Denum format)
{
return adoptPtr(new CCPrioritizedTexture(this, size, format));
}
~CCPrioritizedTextureManager();
typedef Vector<CCPrioritizedTexture::Backing*> BackingVector;
static size_t defaultMemoryAllocationLimit() { return 64 * 1024 * 1024; }
size_t memoryUseBytes() const { return m_memoryUseBytes; }
size_t memoryAboveCutoffBytes() const { return m_memoryAboveCutoffBytes; }
size_t memoryForSelfManagedTextures() const { return m_maxMemoryLimitBytes - m_memoryAvailableBytes; }
void setMaxMemoryLimitBytes(size_t bytes) { m_maxMemoryLimitBytes = bytes; }
size_t maxMemoryLimitBytes() const { return m_maxMemoryLimitBytes; }
void prioritizeTextures();
void clearPriorities();
void reduceMemoryOnImplThread(size_t limitBytes, CCResourceProvider*);
bool evictedBackingsExist() const { return !m_evictedBackings.isEmpty(); }
void getEvictedBackings(BackingVector& evictedBackings);
void unlinkEvictedBackings(const BackingVector& evictedBackings);
bool deleteEvictedBackings();
bool requestLate(CCPrioritizedTexture*);
void reduceMemory(CCResourceProvider*);
void clearAllMemory(CCResourceProvider*);
void acquireBackingTextureIfNeeded(CCPrioritizedTexture*, CCResourceProvider*);
void registerTexture(CCPrioritizedTexture*);
void unregisterTexture(CCPrioritizedTexture*);
void returnBackingTexture(CCPrioritizedTexture*);
private:
friend class CCPrioritizedTextureTest;
enum EvictionPriorityPolicy {
RespectManagerPriorityCutoff,
DoNotRespectManagerPriorityCutoff,
};
static inline bool compareTextures(CCPrioritizedTexture* a, CCPrioritizedTexture* b)
{
if (a->requestPriority() == b->requestPriority())
return a < b;
return CCPriorityCalculator::priorityIsHigher(a->requestPriority(), b->requestPriority());
}
static inline bool compareBackings(CCPrioritizedTexture::Backing* a, CCPrioritizedTexture::Backing* b)
{
int priorityA = a->requestPriorityAtLastPriorityUpdate();
int priorityB = b->requestPriorityAtLastPriorityUpdate();
if (priorityA != priorityB)
return CCPriorityCalculator::priorityIsLower(priorityA, priorityB);
bool aboveCutoffA = a->wasAbovePriorityCutoffAtLastPriorityUpdate();
bool aboveCutoffB = b->wasAbovePriorityCutoffAtLastPriorityUpdate();
if (!aboveCutoffA && aboveCutoffB)
return true;
if (aboveCutoffA && !aboveCutoffB)
return false;
return a < b;
}
CCPrioritizedTextureManager(size_t maxMemoryLimitBytes, int maxTextureSize, int pool);
void updateBackingsPriorities();
void evictBackingsToReduceMemory(size_t limitBytes, EvictionPriorityPolicy, CCResourceProvider*);
CCPrioritizedTexture::Backing* createBacking(IntSize, GC3Denum format, CCResourceProvider*);
void evictBackingResource(CCPrioritizedTexture::Backing*, CCResourceProvider*);
#if !ASSERT_DISABLED
void assertInvariants();
#endif
size_t m_maxMemoryLimitBytes;
unsigned m_priorityCutoff;
size_t m_memoryUseBytes;
size_t m_memoryAboveCutoffBytes;
size_t m_memoryAvailableBytes;
int m_pool;
typedef HashSet<CCPrioritizedTexture*> TextureSet;
typedef ListHashSet<CCPrioritizedTexture::Backing*> BackingSet;
typedef Vector<CCPrioritizedTexture*> TextureVector;
TextureSet m_textures;
BackingSet m_backings;
BackingVector m_evictedBackings;
TextureVector m_tempTextureVector;
BackingVector m_tempBackingVector;
bool m_needsUpdateBackingsPrioritites;
};
}
#endif