#ifndef CCSingleThreadProxy_h
#define CCSingleThreadProxy_h
#include "CCAnimationEvents.h"
#include "CCLayerTreeHostImpl.h"
#include "CCProxy.h"
#include <limits>
#include <wtf/OwnPtr.h>
namespace cc {
class CCLayerTreeHost;
class CCSingleThreadProxy : public CCProxy, CCLayerTreeHostImplClient {
public:
static PassOwnPtr<CCProxy> create(CCLayerTreeHost*);
virtual ~CCSingleThreadProxy();
virtual bool compositeAndReadback(void *pixels, const IntRect&) OVERRIDE;
virtual void startPageScaleAnimation(const IntSize& targetPosition, bool useAnchor, float scale, double duration) OVERRIDE;
virtual void finishAllRendering() OVERRIDE;
virtual bool isStarted() const OVERRIDE;
virtual bool initializeContext() OVERRIDE;
virtual void setSurfaceReady() OVERRIDE;
virtual void setVisible(bool) OVERRIDE;
virtual bool initializeRenderer() OVERRIDE;
virtual bool recreateContext() OVERRIDE;
virtual void implSideRenderingStats(CCRenderingStats&) OVERRIDE;
virtual const RendererCapabilities& rendererCapabilities() const OVERRIDE;
virtual void loseContext() OVERRIDE;
virtual void setNeedsAnimate() OVERRIDE;
virtual void setNeedsCommit() OVERRIDE;
virtual void setNeedsRedraw() OVERRIDE;
virtual bool commitRequested() const OVERRIDE;
virtual void didAddAnimation() OVERRIDE;
virtual void start() OVERRIDE;
virtual void stop() OVERRIDE;
virtual size_t maxPartialTextureUpdates() const OVERRIDE;
virtual void acquireLayerTextures() OVERRIDE { }
virtual void forceSerializeOnSwapBuffers() OVERRIDE;
virtual void didLoseContextOnImplThread() OVERRIDE { }
virtual void onSwapBuffersCompleteOnImplThread() OVERRIDE;
virtual void onVSyncParametersChanged(double monotonicTimebase, double intervalInSeconds) OVERRIDE { }
virtual void onCanDrawStateChanged(bool canDraw) OVERRIDE { }
virtual void setNeedsRedrawOnImplThread() OVERRIDE;
virtual void setNeedsCommitOnImplThread() OVERRIDE;
virtual void postAnimationEventsToMainThreadOnImplThread(PassOwnPtr<CCAnimationEventsVector>, double wallClockTime) OVERRIDE;
virtual void releaseContentsTexturesOnImplThread() OVERRIDE;
void compositeImmediately();
private:
explicit CCSingleThreadProxy(CCLayerTreeHost*);
bool commitAndComposite();
void doCommit(PassOwnPtr<CCTextureUpdateQueue>);
bool doComposite();
void didSwapFrame();
CCLayerTreeHost* m_layerTreeHost;
bool m_contextLost;
OwnPtr<CCGraphicsContext> m_contextBeforeInitialization;
OwnPtr<CCLayerTreeHostImpl> m_layerTreeHostImpl;
bool m_rendererInitialized;
RendererCapabilities m_RendererCapabilitiesForMainThread;
bool m_nextFrameIsNewlyCommittedFrame;
};
class DebugScopedSetImplThread {
public:
DebugScopedSetImplThread()
{
#if !ASSERT_DISABLED
CCProxy::setCurrentThreadIsImplThread(true);
#endif
}
~DebugScopedSetImplThread()
{
#if !ASSERT_DISABLED
CCProxy::setCurrentThreadIsImplThread(false);
#endif
}
};
class DebugScopedSetMainThread {
public:
DebugScopedSetMainThread()
{
#if !ASSERT_DISABLED
CCProxy::setCurrentThreadIsImplThread(false);
#endif
}
~DebugScopedSetMainThread()
{
#if !ASSERT_DISABLED
CCProxy::setCurrentThreadIsImplThread(true);
#endif
}
};
class DebugScopedSetImplThreadAndMainThreadBlocked {
private:
DebugScopedSetImplThread m_implThread;
DebugScopedSetMainThreadBlocked m_mainThreadBlocked;
};
}
#endif