#include "config.h"
#include "CCTexture.h"
namespace cc {
void CCTexture::setDimensions(const IntSize& size, GC3Denum format)
{
m_size = size;
m_format = format;
}
size_t CCTexture::bytes() const
{
if (m_size.isEmpty())
return 0u;
return memorySizeBytes(m_size, m_format);
}
size_t CCTexture::memorySizeBytes(const IntSize& size, GC3Denum format)
{
unsigned int componentsPerPixel = 4;
unsigned int bytesPerComponent = 1;
return componentsPerPixel * bytesPerComponent * size.width() * size.height();
}
}