#ifndef CCTimingFunction_h
#define CCTimingFunction_h
#include "CCAnimationCurve.h"
#include "UnitBezier.h"
#include <wtf/PassOwnPtr.h>
namespace cc {
class CCTimingFunction : public CCFloatAnimationCurve {
public:
virtual ~CCTimingFunction();
virtual double duration() const OVERRIDE;
protected:
CCTimingFunction();
};
class CCCubicBezierTimingFunction : public CCTimingFunction {
public:
static PassOwnPtr<CCCubicBezierTimingFunction> create(double x1, double y1, double x2, double y2);
virtual ~CCCubicBezierTimingFunction();
virtual float getValue(double time) const OVERRIDE;
virtual PassOwnPtr<CCAnimationCurve> clone() const OVERRIDE;
protected:
CCCubicBezierTimingFunction(double x1, double y1, double x2, double y2);
UnitBezier m_curve;
};
class CCEaseTimingFunction {
public:
static PassOwnPtr<CCTimingFunction> create();
};
class CCEaseInTimingFunction {
public:
static PassOwnPtr<CCTimingFunction> create();
};
class CCEaseOutTimingFunction {
public:
static PassOwnPtr<CCTimingFunction> create();
};
class CCEaseInOutTimingFunction {
public:
static PassOwnPtr<CCTimingFunction> create();
};
}
#endif