#ifndef GeometryBinding_h
#define GeometryBinding_h
#include "FloatRect.h"
#if USE(ACCELERATED_COMPOSITING)
namespace WebKit {
class WebGraphicsContext3D;
}
namespace cc {
class GeometryBinding {
public:
GeometryBinding(WebKit::WebGraphicsContext3D*, const FloatRect& quadVertexRect);
~GeometryBinding();
bool initialized() const { return m_initialized; }
WebKit::WebGraphicsContext3D* context() const { return m_context; }
unsigned quadVerticesVbo() const { return m_quadVerticesVbo; }
unsigned quadElementsVbo() const { return m_quadElementsVbo; }
void prepareForDraw();
static int positionAttribLocation() { return 0; }
static int texCoordAttribLocation() { return 1; }
private:
WebKit::WebGraphicsContext3D* m_context;
unsigned m_quadVerticesVbo;
unsigned m_quadElementsVbo;
bool m_initialized;
};
}
#endif
#endif