#ifndef TextureCopier_h
#define TextureCopier_h
#include "GraphicsContext3D.h"
#include "ProgramBinding.h"
#include "ShaderChromium.h"
#include <wtf/OwnPtr.h>
#include <wtf/PassOwnPtr.h>
#include <wtf/Noncopyable.h>
namespace WebKit {
class WebGraphicsContext3D;
}
namespace cc {
class IntSize;
class TextureCopier {
public:
struct Parameters {
unsigned sourceTexture;
unsigned destTexture;
IntSize size;
};
virtual void copyTexture(Parameters) = 0;
virtual void flush() = 0;
virtual ~TextureCopier() { }
};
#if USE(ACCELERATED_COMPOSITING)
class AcceleratedTextureCopier : public TextureCopier {
WTF_MAKE_NONCOPYABLE(AcceleratedTextureCopier);
public:
static PassOwnPtr<AcceleratedTextureCopier> create(WebKit::WebGraphicsContext3D* context, bool usingBindUniforms)
{
return adoptPtr(new AcceleratedTextureCopier(context, usingBindUniforms));
}
virtual ~AcceleratedTextureCopier();
virtual void copyTexture(Parameters) OVERRIDE;
virtual void flush() OVERRIDE;
protected:
AcceleratedTextureCopier(WebKit::WebGraphicsContext3D*, bool usingBindUniforms);
private:
typedef ProgramBinding<VertexShaderPosTexIdentity, FragmentShaderRGBATex> BlitProgram;
WebKit::WebGraphicsContext3D* m_context;
Platform3DObject m_fbo;
Platform3DObject m_positionBuffer;
OwnPtr<BlitProgram> m_blitProgram;
bool m_usingBindUniforms;
};
#endif
}
#endif