#ifndef TextureLayerChromium_h
#define TextureLayerChromium_h
#if USE(ACCELERATED_COMPOSITING)
#include "LayerChromium.h"
namespace WebKit {
class WebGraphicsContext3D;
}
namespace cc {
class TextureLayerChromiumClient;
class TextureLayerChromium : public LayerChromium {
public:
static PassRefPtr<TextureLayerChromium> create(TextureLayerChromiumClient*);
virtual ~TextureLayerChromium();
void clearClient() { m_client = 0; }
virtual PassOwnPtr<CCLayerImpl> createCCLayerImpl() OVERRIDE;
void setFlipped(bool);
void setUVRect(const FloatRect&);
void setPremultipliedAlpha(bool);
void setRateLimitContext(bool);
void setTextureId(unsigned);
void willModifyTexture();
virtual void setNeedsDisplayRect(const FloatRect&) OVERRIDE;
virtual void setLayerTreeHost(CCLayerTreeHost*) OVERRIDE;
virtual bool drawsContent() const OVERRIDE;
virtual void update(CCTextureUpdateQueue&, const CCOcclusionTracker*, CCRenderingStats&) OVERRIDE;
virtual void pushPropertiesTo(CCLayerImpl*) OVERRIDE;
protected:
explicit TextureLayerChromium(TextureLayerChromiumClient*);
private:
TextureLayerChromiumClient* m_client;
bool m_flipped;
FloatRect m_uvRect;
bool m_premultipliedAlpha;
bool m_rateLimitContext;
bool m_contextLost;
unsigned m_textureId;
};
}
#endif
#endif