#ifndef CC_STUBS_FLOATPOINT3D_H_
#define CC_STUBS_FLOATPOINT3D_H_
#include "FloatPoint.h"
#if INSIDE_WEBKIT_BUILD
#include "Source/WebCore/platform/graphics/FloatPoint3D.h"
#else
#include "third_party/WebKit/Source/WebCore/platform/graphics/FloatPoint3D.h"
#endif
namespace cc {
class FloatPoint3D : public WebCore::FloatPoint3D {
public:
FloatPoint3D() { }
FloatPoint3D(float x, float y, float z)
: WebCore::FloatPoint3D(x, y, z)
{
}
FloatPoint3D(FloatPoint point)
: WebCore::FloatPoint3D(point.x(), point.y(), 0)
{
}
FloatPoint3D(const FloatPoint3D& point)
: WebCore::FloatPoint3D(point)
{
}
FloatPoint3D(WebCore::FloatPoint3D point)
: WebCore::FloatPoint3D(point)
{
}
FloatPoint3D(WebCore::FloatPoint point)
: WebCore::FloatPoint3D(point)
{
}
};
}
#endif