#include "chrome/renderer/resource_bundle_source_map.h"
#include "ui/base/layout.h"
#include "ui/base/resource/resource_bundle.h"
ResourceBundleSourceMap::ResourceBundleSourceMap(
const ui::ResourceBundle* resource_bundle)
: resource_bundle_(resource_bundle) {
}
ResourceBundleSourceMap::~ResourceBundleSourceMap() {
}
void ResourceBundleSourceMap::RegisterSource(const std::string& name,
int resource_id) {
resource_id_map_[name] = resource_id;
}
v8::Handle<v8::Value> ResourceBundleSourceMap::GetSource(
const std::string& name) {
if (!Contains(name))
return v8::Undefined();
int resource_id = resource_id_map_[name];
return ConvertString(resource_bundle_->GetRawDataResource(
resource_id, ui::SCALE_FACTOR_NONE));
}
bool ResourceBundleSourceMap::Contains(const std::string& name) {
return !!resource_id_map_.count(name);
}
v8::Handle<v8::String> ResourceBundleSourceMap::ConvertString(
const base::StringPiece& string) {
return v8::String::NewExternal(
new StaticV8ExternalAsciiStringResource(string));
}