#include "media/audio/scoped_loop_observer.h"
#include "base/bind.h"
#include "base/synchronization/waitable_event.h"
namespace media {
ScopedLoopObserver::ScopedLoopObserver(
const scoped_refptr<base::MessageLoopProxy>& loop)
: loop_(loop) {
ObserveLoopDestruction(true, NULL);
}
ScopedLoopObserver::~ScopedLoopObserver() {
ObserveLoopDestruction(false, NULL);
}
void ScopedLoopObserver::ObserveLoopDestruction(bool enable,
base::WaitableEvent* done) {
if (loop_->BelongsToCurrentThread()) {
MessageLoop* loop = MessageLoop::current();
if (enable) {
loop->AddDestructionObserver(this);
} else {
loop->RemoveDestructionObserver(this);
}
} else {
base::WaitableEvent event(false, false);
if (loop_->PostTask(FROM_HERE,
base::Bind(&ScopedLoopObserver::ObserveLoopDestruction,
base::Unretained(this), enable, &event))) {
event.Wait();
} else {
}
}
if (done)
done->Signal();
}
}