#include <string.h>
#include "ppapi/c/ppb_gamepad.h"
#include "ppapi/thunk/thunk.h"
#include "ppapi/thunk/enter.h"
#include "ppapi/thunk/ppb_gamepad_api.h"
#include "ppapi/thunk/ppb_instance_api.h"
#include "ppapi/thunk/resource_creation_api.h"
namespace ppapi {
namespace thunk {
namespace {
void SampleGamepads(PP_Instance instance, PP_GamepadsSampleData* data) {
EnterInstance enter(instance);
if (enter.succeeded()) {
PPB_Gamepad_API* api = enter.functions()->GetGamepadAPI(instance);
if (api) {
api->Sample(data);
return;
}
}
memset(data, 0, sizeof(PP_GamepadsSampleData));
}
const PPB_Gamepad g_ppb_gamepad_thunk = {
&SampleGamepads,
};
}
const PPB_Gamepad* GetPPB_Gamepad_1_0_Thunk() {
return &g_ppb_gamepad_thunk;
}
}
}