// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// A class representing an attempt to synchronize the local syncable data
// store with a sync server. A SyncSession instance is passed as a stateful
// bundle to and from various SyncerCommands with the goal of converging the
// client view of data with that of the server. The commands twiddle with
// session status in response to events and hiccups along the way, set and
// query session progress with regards to conflict resolution and applying
// server updates, and access the SyncSessionContext for the current session
// via SyncSession instances.
#ifndef SYNC_SESSIONS_SYNC_SESSION_H_
#define SYNC_SESSIONS_SYNC_SESSION_H_
#include <map>
#include <set>
#include <string>
#include <utility>
#include <vector>
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "base/time.h"
#include "sync/internal_api/public/base/model_type.h"
#include "sync/internal_api/public/engine/model_safe_worker.h"
#include "sync/internal_api/public/sessions/sync_session_snapshot.h"
#include "sync/sessions/ordered_commit_set.h"
#include "sync/sessions/session_state.h"
#include "sync/sessions/status_controller.h"
#include "sync/sessions/sync_session_context.h"
#include "sync/util/extensions_activity_monitor.h"
namespace syncer {
class ModelSafeWorker;
namespace syncable {
class WriteTransaction;
}
namespace sessions {
class SyncSession {
public:
// The Delegate services events that occur during the session requiring an
// explicit (and session-global) action, as opposed to events that are simply
// recorded in per-session state.
class Delegate {
public:
// The client was throttled and should cease-and-desist syncing activity
// until the specified time.
virtual void OnSilencedUntil(const base::TimeTicks& silenced_until) = 0;
// Silenced intervals can be out of phase with individual sessions, so the
// delegate is the only thing that can give an authoritative answer for
// "is syncing silenced right now". This shouldn't be necessary very often
// as the delegate ensures no session is started if syncing is silenced.
// ** Note ** This will return true if silencing commenced during this
// session and the interval has not yet elapsed, but the contract here is
// solely based on absolute time values. So, this cannot be used to infer
// that any given session _instance_ is silenced. An example of reasonable
// use is for UI reporting.
virtual bool IsSyncingCurrentlySilenced() = 0;
// The client has been instructed to change its short poll interval.
virtual void OnReceivedShortPollIntervalUpdate(
const base::TimeDelta& new_interval) = 0;
// The client has been instructed to change its long poll interval.
virtual void OnReceivedLongPollIntervalUpdate(
const base::TimeDelta& new_interval) = 0;
// The client has been instructed to change its sessions commit
// delay.
virtual void OnReceivedSessionsCommitDelay(
const base::TimeDelta& new_delay) = 0;
// The client needs to cease and desist syncing at once. This occurs when
// the Syncer detects that the backend store has fundamentally changed or
// is a different instance altogether (e.g. swapping from a test instance
// to production, or a global stop syncing operation has wiped the store).
// TODO(lipalani) : Replace this function with the one below. This function
// stops the current sync cycle and purges the client. In the new model
// the former would be done by the |SyncProtocolError| and
// the latter(which is an action) would be done in ProfileSyncService
// along with the rest of the actions.
virtual void OnShouldStopSyncingPermanently() = 0;
// Called for the syncer to respond to the error sent by the server.
virtual void OnSyncProtocolError(
const sessions::SyncSessionSnapshot& snapshot) = 0;
protected:
virtual ~Delegate() {}
};
SyncSession(SyncSessionContext* context,
Delegate* delegate,
const SyncSourceInfo& source,
const ModelSafeRoutingInfo& routing_info,
const std::vector<ModelSafeWorker*>& workers);
~SyncSession();
// Builds a thread-safe and read-only copy of the current session state.
SyncSessionSnapshot TakeSnapshot() const;
// Builds and sends a snapshot to the session context's listeners.
void SendEventNotification(SyncEngineEvent::EventCause cause);
// Returns true if this session contains data that should go through the sync
// engine again.
bool HasMoreToSync() const;
// Returns true if we completely ran the session without errors.
//
// There are many errors that could prevent a sync cycle from succeeding.
// These include invalid local state, inability to contact the server,
// inability to authenticate with the server, and server errors. What they
// have in common is that the we either need to take some action and then
// retry the sync cycle or, in the case of transient errors, retry after some
// backoff timer has expired. Most importantly, the SyncScheduler should not
// assume that the original action that triggered the sync cycle (ie. a nudge
// or a notification) has been properly serviced.
//
// This function also returns false if SyncShare has not been called on this
// session yet, or if ResetTransientState() has been called on this session
// since the last call to SyncShare.
bool Succeeded() const;
// Returns true if we reached the server successfully and the server did not
// return any error codes. Returns false if no connection was attempted.
bool SuccessfullyReachedServer() const;
// Collects all state pertaining to how and why |s| originated and unions it
// with corresponding state in |this|, leaving |s| unchanged. Allows |this|
// to take on the responsibilities |s| had (e.g. certain data types) in the
// next SyncShare operation using |this|, rather than needed two separate
// sessions.
void Coalesce(const SyncSession& session);
// Compares the routing_info_, workers and payload map with the passed in
// session. Purges types from the above 3 which are not in session. Useful
// to update the sync session when the user has disabled some types from
// syncing.
void RebaseRoutingInfoWithLatest(const SyncSession& session);
// Should be called any time |this| is being re-used in a new call to
// SyncShare (e.g., HasMoreToSync returned true).
void PrepareForAnotherSyncCycle();
// TODO(akalin): Split this into context() and mutable_context().
SyncSessionContext* context() const { return context_; }
Delegate* delegate() const { return delegate_; }
syncable::WriteTransaction* write_transaction() { return write_transaction_; }
const StatusController& status_controller() const {
return *status_controller_.get();
}
StatusController* mutable_status_controller() {
return status_controller_.get();
}
const ExtensionsActivityMonitor::Records& extensions_activity() const {
return extensions_activity_;
}
ExtensionsActivityMonitor::Records* mutable_extensions_activity() {
return &extensions_activity_;
}
const std::vector<ModelSafeWorker*>& workers() const { return workers_; }
const ModelSafeRoutingInfo& routing_info() const { return routing_info_; }
const SyncSourceInfo& source() const { return source_; }
// Returns the set of groups which have enabled types.
const std::set<ModelSafeGroup>& GetEnabledGroups() const;
// Returns the set of enabled groups that have conflicts.
std::set<ModelSafeGroup> GetEnabledGroupsWithConflicts() const;
// Returns the set of enabled groups that have verified updates.
std::set<ModelSafeGroup> GetEnabledGroupsWithVerifiedUpdates() const;
// Mark the session has having finished all the sync steps it needed.
void SetFinished();
private:
// Extend the encapsulation boundary to utilities for internal member
// assignments. This way, the scope of these actions is explicit, they can't
// be overridden, and assigning is always accompanied by unassigning.
friend class ScopedSetSessionWriteTransaction;
// The context for this session, guaranteed to outlive |this|.
SyncSessionContext* const context_;
// The source for initiating this sync session.
SyncSourceInfo source_;
// Information about extensions activity since the last successful commit.
ExtensionsActivityMonitor::Records extensions_activity_;
// Used to allow various steps to share a transaction. Can be NULL.
syncable::WriteTransaction* write_transaction_;
// The delegate for this session, must never be NULL.
Delegate* const delegate_;
// Our controller for various status and error counters.
scoped_ptr<StatusController> status_controller_;
// The set of active ModelSafeWorkers for the duration of this session.
// This can change if this session is Coalesce()'d with another.
std::vector<ModelSafeWorker*> workers_;
// The routing info for the duration of this session, dictating which
// datatypes should be synced and which workers should be used when working
// on those datatypes.
ModelSafeRoutingInfo routing_info_;
// The set of groups with enabled types. Computed from
// |routing_info_|.
std::set<ModelSafeGroup> enabled_groups_;
// Whether this session has reached its last step or not. Gets reset on each
// new cycle (via PrepareForAnotherSyncCycle).
bool finished_;
DISALLOW_COPY_AND_ASSIGN(SyncSession);
};
// Installs a WriteTransaction to a given session and later clears it when the
// utility falls out of scope. Transactions are not nestable, so it is an error
// to try and use one of these if the session already has a transaction.
class ScopedSetSessionWriteTransaction {
public:
ScopedSetSessionWriteTransaction(SyncSession* session,
syncable::WriteTransaction* trans)
: session_(session) {
DCHECK(!session_->write_transaction_);
session_->write_transaction_ = trans;
}
~ScopedSetSessionWriteTransaction() { session_->write_transaction_ = NULL; }
private:
SyncSession* session_;
DISALLOW_COPY_AND_ASSIGN(ScopedSetSessionWriteTransaction);
};
} // namespace sessions
} // namespace syncer
#endif // SYNC_SESSIONS_SYNC_SESSION_H_