#include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
#include "third_party/khronos/GLES2/gl2.h"
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES 1
#endif
#include "third_party/khronos/GLES2/gl2ext.h"
#include <algorithm>
#include <set>
#include "base/bind.h"
#include "base/lazy_instance.h"
#include "base/string_tokenizer.h"
#include "base/command_line.h"
#include "base/debug/trace_event.h"
#include "base/logging.h"
#include "base/message_loop.h"
#include "base/metrics/field_trial.h"
#include "base/metrics/histogram.h"
#include "base/synchronization/lock.h"
#include "content/common/gpu/gpu_memory_allocation.h"
#include "content/common/gpu/client/gpu_channel_host.h"
#include "content/common/gpu/gpu_process_launch_causes.h"
#include "content/public/common/compositor_util.h"
#include "content/public/common/content_constants.h"
#include "content/public/common/content_switches.h"
#include "gpu/command_buffer/client/gles2_cmd_helper.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "gpu/command_buffer/client/gles2_lib.h"
#include "gpu/command_buffer/client/transfer_buffer.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/ipc/command_buffer_proxy.h"
#include "webkit/glue/gl_bindings_skia_cmd_buffer.h"
static base::LazyInstance<base::Lock>::Leaky
g_all_shared_contexts_lock = LAZY_INSTANCE_INITIALIZER;
static base::LazyInstance<std::set<WebGraphicsContext3DCommandBufferImpl*> >
g_all_shared_contexts = LAZY_INSTANCE_INITIALIZER;
namespace {
void ClearSharedContexts() {
base::AutoLock lock(g_all_shared_contexts_lock.Get());
g_all_shared_contexts.Pointer()->clear();
}
void ClearSharedContextsIfInShareSet(
WebGraphicsContext3DCommandBufferImpl* context) {
base::AutoLock lock(g_all_shared_contexts_lock.Get());
std::set<WebGraphicsContext3DCommandBufferImpl*>* share_set =
g_all_shared_contexts.Pointer();
for (std::set<WebGraphicsContext3DCommandBufferImpl*>::iterator iter =
share_set->begin(); iter != share_set->end(); ++iter) {
if (context == *iter) {
share_set->clear();
return;
}
}
}
const int32 kCommandBufferSize = 1024 * 1024;
const size_t kStartTransferBufferSize = 1 * 1024 * 1024;
const size_t kMinTransferBufferSize = 1 * 256 * 1024;
const size_t kMaxTransferBufferSize = 16 * 1024 * 1024;
class GLES2Initializer {
public:
GLES2Initializer() {
gles2::Initialize();
}
~GLES2Initializer() {
gles2::Terminate();
}
private:
DISALLOW_COPY_AND_ASSIGN(GLES2Initializer);
};
base::LazyInstance<GLES2Initializer> g_gles2_initializer =
LAZY_INSTANCE_INITIALIZER;
}
class WebGraphicsContext3DErrorMessageCallback
: public gpu::gles2::GLES2Implementation::ErrorMessageCallback {
public:
WebGraphicsContext3DErrorMessageCallback(
WebGraphicsContext3DCommandBufferImpl* context)
: graphics_context_(context) {
}
virtual void OnErrorMessage(const char* msg, int id) OVERRIDE;
private:
WebGraphicsContext3DCommandBufferImpl* graphics_context_;
DISALLOW_COPY_AND_ASSIGN(WebGraphicsContext3DErrorMessageCallback);
};
void WebGraphicsContext3DErrorMessageCallback::OnErrorMessage(
const char* msg, int id) {
graphics_context_->OnErrorMessage(msg, id);
}
WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl(
int surface_id,
const GURL& active_url,
GpuChannelHostFactory* factory,
const base::WeakPtr<WebGraphicsContext3DSwapBuffersClient>& swap_client)
: initialize_failed_(false),
factory_(factory),
visible_(false),
free_command_buffer_when_invisible_(false),
host_(NULL),
surface_id_(surface_id),
active_url_(active_url),
swap_client_(swap_client),
memory_allocation_changed_callback_(0),
context_lost_callback_(0),
context_lost_reason_(GL_NO_ERROR),
error_message_callback_(0),
swapbuffers_complete_callback_(0),
gpu_preference_(gfx::PreferIntegratedGpu),
cached_width_(0),
cached_height_(0),
bound_fbo_(0),
weak_ptr_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)),
initialized_(false),
parent_(NULL),
parent_texture_id_(0),
command_buffer_(NULL),
gles2_helper_(NULL),
transfer_buffer_(NULL),
gl_(NULL),
frame_number_(0),
bind_generates_resources_(false),
use_echo_for_swap_ack_(true) {
#if defined(OS_MACOSX) || defined(OS_WIN)
use_echo_for_swap_ack_ = content::IsThreadedCompositingEnabled();
#endif
}
WebGraphicsContext3DCommandBufferImpl::
~WebGraphicsContext3DCommandBufferImpl() {
if (gl_) {
gl_->SetErrorMessageCallback(NULL);
}
{
base::AutoLock lock(g_all_shared_contexts_lock.Get());
g_all_shared_contexts.Pointer()->erase(this);
}
Destroy();
}
void WebGraphicsContext3DCommandBufferImpl::InitializeWithCommandBuffer(
CommandBufferProxy* command_buffer,
const WebGraphicsContext3D::Attributes& attributes,
bool bind_generates_resources) {
DCHECK(command_buffer);
command_buffer_ = command_buffer;
attributes_ = attributes;
bind_generates_resources_ = bind_generates_resources;
}
bool WebGraphicsContext3DCommandBufferImpl::Initialize(
const WebGraphicsContext3D::Attributes& attributes,
bool bind_generates_resources,
content::CauseForGpuLaunch cause) {
TRACE_EVENT0("gpu", "WebGfxCtx3DCmdBfrImpl::initialize");
attributes_ = attributes;
bind_generates_resources_ = bind_generates_resources;
DCHECK(!command_buffer_);
if (!factory_)
return false;
if (attributes.preferDiscreteGPU)
gpu_preference_ = gfx::PreferDiscreteGpu;
host_ = factory_->EstablishGpuChannelSync(cause);
if (!host_)
return false;
DCHECK(host_->state() == GpuChannelHost::kConnected);
return true;
}
bool WebGraphicsContext3DCommandBufferImpl::MaybeInitializeGL(
const char* allowed_extensions) {
if (initialized_)
return true;
if (initialize_failed_)
return false;
TRACE_EVENT0("gpu", "WebGfxCtx3DCmdBfrImpl::MaybeInitializeGL");
const char* preferred_extensions = "*";
if (!CreateContext(surface_id_ != 0,
allowed_extensions ?
allowed_extensions : preferred_extensions)) {
Destroy();
return false;
}
if (gl_ && attributes_.noExtensions)
gl_->EnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation");
command_buffer_->SetChannelErrorCallback(
base::Bind(&WebGraphicsContext3DCommandBufferImpl::OnContextLost,
weak_ptr_factory_.GetWeakPtr()));
command_buffer_->SetOnConsoleMessageCallback(
base::Bind(&WebGraphicsContext3DCommandBufferImpl::OnErrorMessage,
weak_ptr_factory_.GetWeakPtr()));
client_error_message_callback_.reset(
new WebGraphicsContext3DErrorMessageCallback(this));
gl_->SetErrorMessageCallback(client_error_message_callback_.get());
const CommandLine& command_line = *CommandLine::ForCurrentProcess();
free_command_buffer_when_invisible_ =
command_line.HasSwitch(switches::kEnablePruneGpuCommandBuffers);
{
GLint alpha_bits = 0;
getIntegerv(GL_ALPHA_BITS, &alpha_bits);
attributes_.alpha = alpha_bits > 0;
GLint depth_bits = 0;
getIntegerv(GL_DEPTH_BITS, &depth_bits);
attributes_.depth = depth_bits > 0;
GLint stencil_bits = 0;
getIntegerv(GL_STENCIL_BITS, &stencil_bits);
attributes_.stencil = stencil_bits > 0;
GLint samples = 0;
getIntegerv(GL_SAMPLES, &samples);
attributes_.antialias = samples > 0;
}
if (attributes_.shareResources) {
base::AutoLock lock(g_all_shared_contexts_lock.Get());
g_all_shared_contexts.Pointer()->insert(this);
}
visible_ = true;
initialized_ = true;
return true;
}
bool WebGraphicsContext3DCommandBufferImpl::InitializeCommandBuffer(
bool onscreen,
const char* allowed_extensions) {
if (!host_)
return false;
base::AutoLock lock(g_all_shared_contexts_lock.Get());
CommandBufferProxy* share_group = NULL;
if (attributes_.shareResources) {
WebGraphicsContext3DCommandBufferImpl* share_group_context =
g_all_shared_contexts.Pointer()->empty() ?
NULL : *g_all_shared_contexts.Pointer()->begin();
share_group = share_group_context ?
share_group_context->command_buffer_ : NULL;
}
std::vector<int32> attribs;
attribs.push_back(ALPHA_SIZE);
attribs.push_back(attributes_.alpha ? 8 : 0);
attribs.push_back(DEPTH_SIZE);
attribs.push_back(attributes_.depth ? 24 : 0);
attribs.push_back(STENCIL_SIZE);
attribs.push_back(attributes_.stencil ? 8 : 0);
attribs.push_back(SAMPLES);
attribs.push_back(attributes_.antialias ? 4 : 0);
attribs.push_back(SAMPLE_BUFFERS);
attribs.push_back(attributes_.antialias ? 1 : 0);
attribs.push_back(NONE);
if (onscreen) {
command_buffer_ = host_->CreateViewCommandBuffer(
surface_id_,
share_group,
allowed_extensions,
attribs,
active_url_,
gpu_preference_);
} else {
command_buffer_ = host_->CreateOffscreenCommandBuffer(
gfx::Size(1, 1),
share_group,
allowed_extensions,
attribs,
active_url_,
gpu_preference_);
}
if (!command_buffer_)
return false;
return command_buffer_->Initialize();
}
bool WebGraphicsContext3DCommandBufferImpl::CreateContext(
bool onscreen,
const char* allowed_extensions) {
g_gles2_initializer.Get();
if (!command_buffer_ &&
!InitializeCommandBuffer(onscreen,
allowed_extensions)) {
return false;
}
gles2_helper_ = new gpu::gles2::GLES2CmdHelper(command_buffer_);
if (!gles2_helper_->Initialize(kCommandBufferSize))
return false;
transfer_buffer_ = new gpu::TransferBuffer(gles2_helper_);
WebGraphicsContext3DCommandBufferImpl* share_group_context =
g_all_shared_contexts.Pointer()->empty() ?
NULL : *g_all_shared_contexts.Pointer()->begin();
gl_ = new gpu::gles2::GLES2Implementation(
gles2_helper_,
share_group_context ?
share_group_context->GetImplementation()->share_group() : NULL,
transfer_buffer_,
attributes_.shareResources,
bind_generates_resources_);
if (!gl_->Initialize(
kStartTransferBufferSize,
kMinTransferBufferSize,
kMaxTransferBufferSize)) {
return false;
}
return true;
}
bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() {
if (!MaybeInitializeGL(NULL))
return false;
gles2::SetGLContext(gl_);
if (command_buffer_->GetLastError() != gpu::error::kNoError)
return false;
return true;
}
int WebGraphicsContext3DCommandBufferImpl::width() {
return cached_width_;
}
int WebGraphicsContext3DCommandBufferImpl::height() {
return cached_height_;
}
bool WebGraphicsContext3DCommandBufferImpl::isGLES2Compliant() {
return true;
}
bool WebGraphicsContext3DCommandBufferImpl::setParentContext(
WebGraphicsContext3D* parent_context) {
WebGraphicsContext3DCommandBufferImpl* parent_context_impl =
static_cast<WebGraphicsContext3DCommandBufferImpl*>(parent_context);
return SetParent(parent_context_impl);
}
unsigned int WebGraphicsContext3DCommandBufferImpl::insertSyncPoint() {
gl_->helper()->CommandBufferHelper::Flush();
return command_buffer_->InsertSyncPoint();
}
void WebGraphicsContext3DCommandBufferImpl::waitSyncPoint(
unsigned int sync_point) {
gl_->helper()->CommandBufferHelper::Flush();
command_buffer_->WaitSyncPoint(sync_point);
}
bool WebGraphicsContext3DCommandBufferImpl::SetParent(
WebGraphicsContext3DCommandBufferImpl* new_parent) {
if (parent_ == new_parent)
return true;
uint32 new_parent_texture_id = 0;
if (command_buffer_) {
if (new_parent) {
int32 token = new_parent->gles2_helper_->InsertToken();
new_parent->gles2_helper_->WaitForToken(token);
new_parent_texture_id =
new_parent->gl_->MakeTextureId();
if (!command_buffer_->SetParent(new_parent->command_buffer_,
new_parent_texture_id)) {
new_parent->gl_->FreeTextureId(parent_texture_id_);
return false;
}
} else {
if (!command_buffer_->SetParent(NULL, 0))
return false;
}
}
if (parent_ && parent_texture_id_ != 0) {
gpu::gles2::GLES2Implementation* parent_gles2 =
parent_->gl_;
parent_gles2->helper()->CommandBufferHelper::Finish();
parent_gles2->FreeTextureId(parent_texture_id_);
}
if (new_parent) {
parent_ = new_parent;
parent_texture_id_ = new_parent_texture_id;
} else {
parent_ = NULL;
parent_texture_id_ = 0;
}
return true;
}
void WebGraphicsContext3DCommandBufferImpl::Destroy() {
SetParent(NULL);
if (gl_) {
gl_->Flush();
delete gl_;
gl_ = NULL;
}
if (transfer_buffer_) {
delete transfer_buffer_;
transfer_buffer_ = NULL;
}
delete gles2_helper_;
gles2_helper_ = NULL;
if (command_buffer_) {
if (host_)
host_->DestroyCommandBuffer(command_buffer_);
else
delete command_buffer_;
command_buffer_ = NULL;
}
host_ = NULL;
}
int WebGraphicsContext3DCommandBufferImpl::GetGPUProcessID() {
return host_ ? host_->gpu_host_id() : 0;
}
int WebGraphicsContext3DCommandBufferImpl::GetChannelID() {
return host_ ? host_->client_id() : 0;
}
int WebGraphicsContext3DCommandBufferImpl::GetContextID() {
return command_buffer_->GetRouteID();
}
WebGLId WebGraphicsContext3DCommandBufferImpl::getPlatformTextureId() {
return parent_texture_id_;
}
void WebGraphicsContext3DCommandBufferImpl::prepareTexture() {
TRACE_EVENT1("gpu",
"WebGraphicsContext3DCommandBufferImpl::SwapBuffers",
"frame", frame_number_);
frame_number_++;
if (ShouldUseSwapClient())
swap_client_->OnViewContextSwapBuffersPosted();
if (command_buffer_->GetLastState().error == gpu::error::kNoError)
gl_->SwapBuffers();
if (use_echo_for_swap_ack_) {
command_buffer_->Echo(base::Bind(
&WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete,
weak_ptr_factory_.GetWeakPtr()));
}
#if defined(OS_MACOSX)
gl_->Flush();
#endif
}
void WebGraphicsContext3DCommandBufferImpl::postSubBufferCHROMIUM(
int x, int y, int width, int height) {
if (ShouldUseSwapClient())
swap_client_->OnViewContextSwapBuffersPosted();
gl_->PostSubBufferCHROMIUM(x, y, width, height);
command_buffer_->Echo(base::Bind(
&WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete,
weak_ptr_factory_.GetWeakPtr()));
}
void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) {
cached_width_ = width;
cached_height_ = height;
gl_->ResizeCHROMIUM(width, height);
}
#ifdef FLIP_FRAMEBUFFER_VERTICALLY
void WebGraphicsContext3DCommandBufferImpl::FlipVertically(
uint8* framebuffer,
unsigned int width,
unsigned int height) {
if (width == 0)
return;
scanline_.resize(width * 4);
uint8* scanline = &scanline_[0];
unsigned int row_bytes = width * 4;
unsigned int count = height / 2;
for (unsigned int i = 0; i < count; i++) {
uint8* row_a = framebuffer + i * row_bytes;
uint8* row_b = framebuffer + (height - i - 1) * row_bytes;
memcpy(scanline, row_b, row_bytes);
memcpy(row_b, row_a, row_bytes);
memcpy(row_a, scanline, row_bytes);
}
}
#endif
bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer(
unsigned char* pixels,
size_t buffer_size,
WebGLId buffer,
int width,
int height) {
if (buffer_size != static_cast<size_t>(4 * width * height)) {
return false;
}
bool mustRestoreFBO = (bound_fbo_ != buffer);
if (mustRestoreFBO) {
gl_->BindFramebuffer(GL_FRAMEBUFFER, buffer);
}
gl_->ReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
for (size_t i = 0; i < buffer_size; i += 4) {
std::swap(pixels[i], pixels[i + 2]);
}
if (mustRestoreFBO) {
gl_->BindFramebuffer(GL_FRAMEBUFFER, bound_fbo_);
}
#ifdef FLIP_FRAMEBUFFER_VERTICALLY
if (pixels) {
FlipVertically(pixels, width, height);
}
#endif
return true;
}
bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer(
unsigned char* pixels,
size_t buffer_size) {
return readBackFramebuffer(pixels, buffer_size, 0, width(), height());
}
void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError(
WGC3Denum error) {
if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
synthetic_errors_.end()) {
synthetic_errors_.push_back(error);
}
}
void* WebGraphicsContext3DCommandBufferImpl::mapBufferSubDataCHROMIUM(
WGC3Denum target,
WGC3Dintptr offset,
WGC3Dsizeiptr size,
WGC3Denum access) {
return gl_->MapBufferSubDataCHROMIUM(target, offset, size, access);
}
void WebGraphicsContext3DCommandBufferImpl::unmapBufferSubDataCHROMIUM(
const void* mem) {
return gl_->UnmapBufferSubDataCHROMIUM(mem);
}
void* WebGraphicsContext3DCommandBufferImpl::mapTexSubImage2DCHROMIUM(
WGC3Denum target,
WGC3Dint level,
WGC3Dint xoffset,
WGC3Dint yoffset,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Denum format,
WGC3Denum type,
WGC3Denum access) {
return gl_->MapTexSubImage2DCHROMIUM(
target, level, xoffset, yoffset, width, height, format, type, access);
}
void WebGraphicsContext3DCommandBufferImpl::unmapTexSubImage2DCHROMIUM(
const void* mem) {
gl_->UnmapTexSubImage2DCHROMIUM(mem);
}
void WebGraphicsContext3DCommandBufferImpl::setVisibilityCHROMIUM(
bool visible) {
gl_->Flush();
visible_ = visible;
command_buffer_->SetSurfaceVisible(visible);
if (!visible)
gl_->FreeEverything();
}
void WebGraphicsContext3DCommandBufferImpl::discardFramebufferEXT(
WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) {
gl_->Flush();
command_buffer_->DiscardBackbuffer();
}
void WebGraphicsContext3DCommandBufferImpl::ensureFramebufferCHROMIUM() {
gl_->Flush();
command_buffer_->EnsureBackbuffer();
}
void WebGraphicsContext3DCommandBufferImpl::
setMemoryAllocationChangedCallbackCHROMIUM(
WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) {
memory_allocation_changed_callback_ = callback;
if (!command_buffer_)
return;
if (callback)
command_buffer_->SetMemoryAllocationChangedCallback(base::Bind(
&WebGraphicsContext3DCommandBufferImpl::OnMemoryAllocationChanged,
weak_ptr_factory_.GetWeakPtr()));
else
command_buffer_->SetMemoryAllocationChangedCallback(
base::Callback<void(const GpuMemoryAllocationForRenderer&)>());
}
void WebGraphicsContext3DCommandBufferImpl::copyTextureToParentTextureCHROMIUM(
WebGLId texture, WebGLId parentTexture) {
NOTIMPLEMENTED();
}
void WebGraphicsContext3DCommandBufferImpl::
rateLimitOffscreenContextCHROMIUM() {
gl_->RateLimitOffscreenContextCHROMIUM();
}
WebKit::WebString WebGraphicsContext3DCommandBufferImpl::
getRequestableExtensionsCHROMIUM() {
return WebKit::WebString::fromUTF8(
gl_->GetRequestableExtensionsCHROMIUM());
}
void WebGraphicsContext3DCommandBufferImpl::requestExtensionCHROMIUM(
const char* extension) {
gl_->RequestExtensionCHROMIUM(extension);
}
void WebGraphicsContext3DCommandBufferImpl::blitFramebufferCHROMIUM(
WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
WGC3Dbitfield mask, WGC3Denum filter) {
gl_->BlitFramebufferEXT(
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
}
void WebGraphicsContext3DCommandBufferImpl::
renderbufferStorageMultisampleCHROMIUM(
WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
WGC3Dsizei width, WGC3Dsizei height) {
gl_->RenderbufferStorageMultisampleEXT(
target, samples, internalformat, width, height);
}
#define DELEGATE_TO_GL(name, glname) \
void WebGraphicsContext3DCommandBufferImpl::name() { \
gl_->glname(); \
}
#define DELEGATE_TO_GL_1(name, glname, t1) \
void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
gl_->glname(a1); \
}
#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
return gl_->glname(a1); \
}
#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
return gl_->glname(a1) ? true : false; \
}
#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
gl_->glname(a1, a2); \
}
#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
return gl_->glname(a1, a2); \
}
#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \
gl_->glname(a1, a2, a3); \
}
#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
gl_->glname(a1, a2, a3, a4); \
}
#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
t4 a4, t5 a5) { \
gl_->glname(a1, a2, a3, a4, a5); \
}
#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
t4 a4, t5 a5, t6 a6) { \
gl_->glname(a1, a2, a3, a4, a5, a6); \
}
#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
t4 a4, t5 a5, t6 a6, t7 a7) { \
gl_->glname(a1, a2, a3, a4, a5, a6, a7); \
}
#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
t4 a4, t5 a5, t6 a6, \
t7 a7, t8 a8) { \
gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \
}
#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
t4 a4, t5 a5, t6 a6, \
t7 a7, t8 a8, t9 a9) { \
gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
}
DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
WGC3Duint, const WGC3Dchar*)
DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
void WebGraphicsContext3DCommandBufferImpl::bindFramebuffer(
WGC3Denum target,
WebGLId framebuffer) {
gl_->BindFramebuffer(target, framebuffer);
bound_fbo_ = framebuffer;
}
DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
DELEGATE_TO_GL_4(blendColor, BlendColor,
WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_4(bufferData, BufferData,
WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
DELEGATE_TO_GL_4(clearColor, ClearColor,
WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
DELEGATE_TO_GL_4(colorMask, ColorMask,
WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D,
WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
WGC3Dsizei, WGC3Dsizei, const void*)
DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D,
WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
WGC3Denum, WGC3Dsizei, const void*)
DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
WGC3Dsizei, WGC3Dsizei, WGC3Dint)
DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
WGC3Dsizei, WGC3Dsizei)
DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
WGC3Duint)
DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
void WebGraphicsContext3DCommandBufferImpl::drawElements(WGC3Denum mode,
WGC3Dsizei count,
WGC3Denum type,
WGC3Dintptr offset) {
gl_->DrawElements(
mode, count, type,
reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
}
DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
WGC3Duint)
void WebGraphicsContext3DCommandBufferImpl::finish() {
gl_->Finish();
if (!visible_ && free_command_buffer_when_invisible_)
gl_->FreeEverything();
}
void WebGraphicsContext3DCommandBufferImpl::flush() {
gl_->Flush();
if (!visible_ && free_command_buffer_when_invisible_)
gl_->FreeEverything();
}
DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib(
WebGLId program, WGC3Duint index, ActiveInfo& info) {
if (!program) {
synthesizeGLError(GL_INVALID_VALUE);
return false;
}
GLint max_name_length = -1;
gl_->GetProgramiv(
program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
if (max_name_length < 0)
return false;
scoped_array<GLchar> name(new GLchar[max_name_length]);
if (!name.get()) {
synthesizeGLError(GL_OUT_OF_MEMORY);
return false;
}
GLsizei length = 0;
GLint size = -1;
GLenum type = 0;
gl_->GetActiveAttrib(
program, index, max_name_length, &length, &size, &type, name.get());
if (size < 0) {
return false;
}
info.name = WebKit::WebString::fromUTF8(name.get(), length);
info.type = type;
info.size = size;
return true;
}
bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform(
WebGLId program, WGC3Duint index, ActiveInfo& info) {
GLint max_name_length = -1;
gl_->GetProgramiv(
program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
if (max_name_length < 0)
return false;
scoped_array<GLchar> name(new GLchar[max_name_length]);
if (!name.get()) {
synthesizeGLError(GL_OUT_OF_MEMORY);
return false;
}
GLsizei length = 0;
GLint size = -1;
GLenum type = 0;
gl_->GetActiveUniform(
program, index, max_name_length, &length, &size, &type, name.get());
if (size < 0) {
return false;
}
info.name = WebKit::WebString::fromUTF8(name.get(), length);
info.type = type;
info.size = size;
return true;
}
DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
WebGLId, const WGC3Dchar*, WGC3Dint)
DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
WGC3Denum, WGC3Denum, WGC3Dint*)
WebKit::WebGraphicsContext3D::Attributes
WebGraphicsContext3DCommandBufferImpl::getContextAttributes() {
return attributes_;
}
WGC3Denum WebGraphicsContext3DCommandBufferImpl::getError() {
if (!synthetic_errors_.empty()) {
std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
WGC3Denum err = *iter;
synthetic_errors_.erase(iter);
return err;
}
return gl_->GetError();
}
bool WebGraphicsContext3DCommandBufferImpl::isContextLost() {
return initialize_failed_ ||
(command_buffer_ && IsCommandBufferContextLost()) ||
context_lost_reason_ != GL_NO_ERROR;
}
DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
GetFramebufferAttachmentParameteriv,
WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog(
WebGLId program) {
GLint logLength = 0;
gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
if (!logLength)
return WebKit::WebString();
scoped_array<GLchar> log(new GLchar[logLength]);
if (!log.get())
return WebKit::WebString();
GLsizei returnedLogLength = 0;
gl_->GetProgramInfoLog(
program, logLength, &returnedLogLength, log.get());
DCHECK_EQ(logLength, returnedLogLength + 1);
WebKit::WebString res =
WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
return res;
}
DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
WGC3Denum, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog(
WebGLId shader) {
GLint logLength = 0;
gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
if (!logLength)
return WebKit::WebString();
scoped_array<GLchar> log(new GLchar[logLength]);
if (!log.get())
return WebKit::WebString();
GLsizei returnedLogLength = 0;
gl_->GetShaderInfoLog(
shader, logLength, &returnedLogLength, log.get());
DCHECK_EQ(logLength, returnedLogLength + 1);
WebKit::WebString res =
WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
return res;
}
DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat,
WGC3Denum, WGC3Denum, WGC3Dint*, WGC3Dint*)
WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource(
WebGLId shader) {
GLint logLength = 0;
gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
if (!logLength)
return WebKit::WebString();
scoped_array<GLchar> log(new GLchar[logLength]);
if (!log.get())
return WebKit::WebString();
GLsizei returnedLogLength = 0;
gl_->GetShaderSource(
shader, logLength, &returnedLogLength, log.get());
if (!returnedLogLength)
return WebKit::WebString();
DCHECK_EQ(logLength, returnedLogLength + 1);
WebKit::WebString res =
WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
return res;
}
WebKit::WebString WebGraphicsContext3DCommandBufferImpl::
getTranslatedShaderSourceANGLE(WebGLId shader) {
GLint logLength = 0;
gl_->GetShaderiv(
shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength);
if (!logLength)
return WebKit::WebString();
scoped_array<GLchar> log(new GLchar[logLength]);
if (!log.get())
return WebKit::WebString();
GLsizei returnedLogLength = 0;
gl_->GetTranslatedShaderSourceANGLE(
shader, logLength, &returnedLogLength, log.get());
if (!returnedLogLength)
return WebKit::WebString();
DCHECK_EQ(logLength, returnedLogLength + 1);
WebKit::WebString res =
WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
return res;
}
WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getString(
WGC3Denum name) {
return WebKit::WebString::fromUTF8(
reinterpret_cast<const char*>(gl_->GetString(name)));
}
DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
WGC3Denum, WGC3Denum, WGC3Dfloat*)
DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
WGC3Denum, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
WebGLId, const WGC3Dchar*, WGC3Dint)
DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
WGC3Duint, WGC3Denum, WGC3Dfloat*)
DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
WGC3Duint, WGC3Denum, WGC3Dint*)
WGC3Dsizeiptr WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset(
WGC3Duint index, WGC3Denum pname) {
GLvoid* value = NULL;
gl_->GetVertexAttribPointerv(index, pname, &value);
return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
}
DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat)
DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_7(readPixels, ReadPixels,
WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
WGC3Denum, void*)
void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() {
}
DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
void WebGraphicsContext3DCommandBufferImpl::shaderSource(
WebGLId shader, const WGC3Dchar* string) {
GLint length = strlen(string);
gl_->ShaderSource(shader, 1, &string, &length);
}
DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint)
DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint)
DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
WGC3Denum, WGC3Duint)
DELEGATE_TO_GL_3(stencilOp, StencilOp,
WGC3Denum, WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_9(texImage2D, TexImage2D,
WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
WGC3Dint, WGC3Denum, WGC3Denum, const void*)
DELEGATE_TO_GL_3(texParameterf, TexParameterf,
WGC3Denum, WGC3Denum, WGC3Dfloat);
static const unsigned int kTextureWrapR = 0x8072;
void WebGraphicsContext3DCommandBufferImpl::texParameteri(
WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
if (pname == kTextureWrapR) {
return;
}
gl_->TexParameteri(target, pname, param);
}
DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
const WGC3Dfloat*)
DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
const WGC3Dfloat*)
DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
const WGC3Dfloat*)
DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
const WGC3Dfloat*)
DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
const WGC3Dfloat*)
DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
const WGC3Dfloat*)
DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
const WGC3Dfloat*)
DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
const WGC3Dfloat*)
void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer(
WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
WGC3Dsizei stride, WGC3Dintptr offset) {
gl_->VertexAttribPointer(
index, size, type, normalized, stride,
reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
}
DELEGATE_TO_GL_4(viewport, Viewport,
WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
WebGLId WebGraphicsContext3DCommandBufferImpl::createBuffer() {
GLuint o;
gl_->GenBuffers(1, &o);
return o;
}
WebGLId WebGraphicsContext3DCommandBufferImpl::createFramebuffer() {
GLuint o = 0;
gl_->GenFramebuffers(1, &o);
return o;
}
WebGLId WebGraphicsContext3DCommandBufferImpl::createProgram() {
return gl_->CreateProgram();
}
WebGLId WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() {
GLuint o;
gl_->GenRenderbuffers(1, &o);
return o;
}
DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId);
WebGLId WebGraphicsContext3DCommandBufferImpl::createTexture() {
GLuint o;
gl_->GenTextures(1, &o);
return o;
}
void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(WebGLId buffer) {
gl_->DeleteBuffers(1, &buffer);
}
void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer(
WebGLId framebuffer) {
gl_->DeleteFramebuffers(1, &framebuffer);
}
void WebGraphicsContext3DCommandBufferImpl::deleteProgram(WebGLId program) {
gl_->DeleteProgram(program);
}
void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer(
WebGLId renderbuffer) {
gl_->DeleteRenderbuffers(1, &renderbuffer);
}
void WebGraphicsContext3DCommandBufferImpl::deleteShader(WebGLId shader) {
gl_->DeleteShader(shader);
}
void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) {
gl_->DeleteTextures(1, &texture);
}
bool WebGraphicsContext3DCommandBufferImpl::ShouldUseSwapClient() {
return factory_ && factory_->IsMainThread() && swap_client_.get();
}
void WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete() {
typedef WebGraphicsContext3DSwapBuffersClient WGC3DSwapClient;
if (ShouldUseSwapClient()) {
MessageLoop::current()->PostTask(FROM_HERE, base::Bind(
&WGC3DSwapClient::OnViewContextSwapBuffersComplete, swap_client_));
}
if (swapbuffers_complete_callback_)
swapbuffers_complete_callback_->onSwapBuffersComplete();
}
void WebGraphicsContext3DCommandBufferImpl::OnMemoryAllocationChanged(
const GpuMemoryAllocationForRenderer& allocation) {
if (memory_allocation_changed_callback_)
memory_allocation_changed_callback_->onMemoryAllocationChanged(
WebKit::WebGraphicsMemoryAllocation(
allocation.gpu_resource_size_in_bytes,
allocation.suggest_have_backbuffer));
}
void WebGraphicsContext3DCommandBufferImpl::setErrorMessageCallback(
WebGraphicsContext3D::WebGraphicsErrorMessageCallback* cb) {
error_message_callback_ = cb;
}
void WebGraphicsContext3DCommandBufferImpl::setContextLostCallback(
WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) {
context_lost_callback_ = cb;
}
WGC3Denum WebGraphicsContext3DCommandBufferImpl::getGraphicsResetStatusARB() {
if (IsCommandBufferContextLost() &&
context_lost_reason_ == GL_NO_ERROR) {
return GL_UNKNOWN_CONTEXT_RESET_ARB;
}
return context_lost_reason_;
}
bool WebGraphicsContext3DCommandBufferImpl::IsCommandBufferContextLost() {
if (host_ && host_->state() == GpuChannelHost::kLost)
return true;
gpu::CommandBuffer::State state = command_buffer_->GetLastState();
return state.error == gpu::error::kLostContext;
}
WebGraphicsContext3DCommandBufferImpl*
WebGraphicsContext3DCommandBufferImpl::CreateViewContext(
GpuChannelHostFactory* factory,
int32 surface_id,
const char* allowed_extensions,
const WebGraphicsContext3D::Attributes& attributes,
bool bind_generates_resources,
const GURL& active_url,
content::CauseForGpuLaunch cause) {
WebGraphicsContext3DCommandBufferImpl* context =
new WebGraphicsContext3DCommandBufferImpl(
surface_id,
active_url,
factory,
base::WeakPtr<WebGraphicsContext3DSwapBuffersClient>());
if (!context->Initialize(attributes, bind_generates_resources, cause) ||
!context->MaybeInitializeGL(allowed_extensions)) {
delete context;
return NULL;
}
return context;
}
WebGraphicsContext3DCommandBufferImpl*
WebGraphicsContext3DCommandBufferImpl::CreateOffscreenContext(
GpuChannelHostFactory* factory,
const WebGraphicsContext3D::Attributes& attributes,
const GURL& active_url) {
if (!factory)
return NULL;
base::WeakPtr<WebGraphicsContext3DSwapBuffersClient> null_client;
scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context(
new WebGraphicsContext3DCommandBufferImpl(
0, active_url, factory, null_client));
content::CauseForGpuLaunch cause =
content::CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE;
if (context->Initialize(attributes, false, cause))
return context.release();
return NULL;
}
void WebGraphicsContext3DCommandBufferImpl::
setSwapBuffersCompleteCallbackCHROMIUM(
WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM* cb) {
swapbuffers_complete_callback_ = cb;
}
DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM,
WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint)
DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT,
WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint)
WebGLId WebGraphicsContext3DCommandBufferImpl::createQueryEXT() {
GLuint o;
gl_->GenQueriesEXT(1, &o);
return o;
}
void WebGraphicsContext3DCommandBufferImpl::deleteQueryEXT(
WebGLId query) {
gl_->DeleteQueriesEXT(1, &query);
}
DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId)
DELEGATE_TO_GL_1(endQueryEXT, EndQueryEXT, WGC3Denum)
DELEGATE_TO_GL_3(getQueryivEXT, GetQueryivEXT, WGC3Denum, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_3(getQueryObjectuivEXT, GetQueryObjectuivEXT,
WebGLId, WGC3Denum, WGC3Duint*)
DELEGATE_TO_GL_5(copyTextureCHROMIUM, CopyTextureCHROMIUM, WGC3Denum,
WebGLId, WebGLId, WGC3Dint, WGC3Denum);
DELEGATE_TO_GL_3(bindUniformLocationCHROMIUM, BindUniformLocationCHROMIUM,
WebGLId, WGC3Dint, const WGC3Dchar*)
DELEGATE_TO_GL(shallowFlushCHROMIUM,ShallowFlushCHROMIUM);
DELEGATE_TO_GL_1(genMailboxCHROMIUM, GenMailboxCHROMIUM, WGC3Dbyte*)
DELEGATE_TO_GL_2(produceTextureCHROMIUM, ProduceTextureCHROMIUM,
WGC3Denum, const WGC3Dbyte*)
DELEGATE_TO_GL_2(consumeTextureCHROMIUM, ConsumeTextureCHROMIUM,
WGC3Denum, const WGC3Dbyte*)
void WebGraphicsContext3DCommandBufferImpl::insertEventMarkerEXT(
const WGC3Dchar* marker) {
gl_->InsertEventMarkerEXT(0, marker);
}
void WebGraphicsContext3DCommandBufferImpl::pushGroupMarkerEXT(
const WGC3Dchar* marker) {
gl_->PushGroupMarkerEXT(0, marker);
}
DELEGATE_TO_GL(popGroupMarkerEXT, PopGroupMarkerEXT);
GrGLInterface* WebGraphicsContext3DCommandBufferImpl::onCreateGrGLInterface() {
return webkit_glue::CreateCommandBufferSkiaGLBinding();
}
namespace {
WGC3Denum convertReason(gpu::error::ContextLostReason reason) {
switch (reason) {
case gpu::error::kGuilty:
return GL_GUILTY_CONTEXT_RESET_ARB;
case gpu::error::kInnocent:
return GL_INNOCENT_CONTEXT_RESET_ARB;
case gpu::error::kUnknown:
return GL_UNKNOWN_CONTEXT_RESET_ARB;
}
NOTREACHED();
return GL_UNKNOWN_CONTEXT_RESET_ARB;
}
}
void WebGraphicsContext3DCommandBufferImpl::OnContextLost() {
context_lost_reason_ = convertReason(
command_buffer_->GetLastState().context_lost_reason);
if (context_lost_callback_) {
context_lost_callback_->onContextLost();
}
if (attributes_.shareResources)
ClearSharedContextsIfInShareSet(this);
if (ShouldUseSwapClient())
swap_client_->OnViewContextSwapBuffersAborted();
}
void WebGraphicsContext3DCommandBufferImpl::OnErrorMessage(
const std::string& message, int id) {
if (error_message_callback_) {
WebKit::WebString str = WebKit::WebString::fromUTF8(message.c_str());
error_message_callback_->onErrorMessage(str, id);
}
}