#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct SSBO
{
    float4 out_data[1];
};

constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);

kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
    float4 v;
    v.x = 10.0;
    v.y = 30.0;
    v.z = 70.0;
    v.w = 90.0;
    _27.out_data[gl_GlobalInvocationID.x] = v;
    ((device float*)&_27.out_data[gl_GlobalInvocationID.x])[1u] = 20.0;
}