#ifndef ASH_ACCESSIBILITY_UI_ACCESSIBILITY_FOCUS_RING_LAYER_H_
#define ASH_ACCESSIBILITY_UI_ACCESSIBILITY_FOCUS_RING_LAYER_H_
#include "ash/accessibility/ui/accessibility_focus_ring.h"
#include "ash/accessibility/ui/focus_ring_layer.h"
#include "ash/ash_export.h"
#include "ash/public/cpp/accessibility_focus_ring_info.h"
#include "ui/compositor/paint_recorder.h"
namespace ash {
class ASH_EXPORT AccessibilityFocusRingLayer : public FocusRingLayer {
public:
explicit AccessibilityFocusRingLayer(AccessibilityLayerDelegate* delegate);
AccessibilityFocusRingLayer(const AccessibilityFocusRingLayer&) = delete;
AccessibilityFocusRingLayer& operator=(const AccessibilityFocusRingLayer&) =
delete;
~AccessibilityFocusRingLayer() override;
void Set(const AccessibilityFocusRing& ring);
void SetAppearance(FocusRingType type,
FocusRingStackingOrder stacking_order,
SkColor color,
SkColor secondary_color,
SkColor background_alpha);
SkColor color_for_testing() { return custom_color(); }
private:
void OnPaintLayer(const ui::PaintContext& context) override;
void DrawGlowFocusRing(ui::PaintRecorder& recorder, cc::PaintFlags& flags);
void DrawSolidFocusRing(ui::PaintRecorder& recorder, cc::PaintFlags& flags);
void DrawDashedFocusRing(ui::PaintRecorder& recorder, cc::PaintFlags& flags);
void DrawFocusBackground(ui::PaintRecorder& recorder);
AccessibilityFocusRing ring_;
FocusRingType type_;
FocusRingStackingOrder stacking_order_ =
FocusRingStackingOrder::ABOVE_ACCESSIBILITY_BUBBLES;
SkColor secondary_color_;
SkColor background_color_ = SK_ColorTRANSPARENT;
};
}
#endif