#ifndef ASH_PUBLIC_CPP_ACCESSIBILITY_FOCUS_RING_INFO_H_
#define ASH_PUBLIC_CPP_ACCESSIBILITY_FOCUS_RING_INFO_H_
#include <vector>
#include "ash/public/cpp/ash_public_export.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/geometry/rect.h"
namespace ash {
enum class ASH_PUBLIC_EXPORT FocusRingBehavior { FADE_OUT, PERSIST };
enum class ASH_PUBLIC_EXPORT FocusRingType { GLOW, SOLID, DASHED };
enum class ASH_PUBLIC_EXPORT FocusRingStackingOrder {
ABOVE_ACCESSIBILITY_BUBBLES,
BELOW_ACCESSIBILITY_BUBBLES
};
struct ASH_PUBLIC_EXPORT AccessibilityFocusRingInfo {
AccessibilityFocusRingInfo();
AccessibilityFocusRingInfo(const AccessibilityFocusRingInfo&) = delete;
AccessibilityFocusRingInfo& operator=(const AccessibilityFocusRingInfo&) =
delete;
~AccessibilityFocusRingInfo();
bool operator==(const AccessibilityFocusRingInfo& other) const;
std::vector<gfx::Rect> rects_in_screen;
FocusRingBehavior behavior = FocusRingBehavior::FADE_OUT;
FocusRingType type = FocusRingType::GLOW;
FocusRingStackingOrder stacking_order =
FocusRingStackingOrder::ABOVE_ACCESSIBILITY_BUBBLES;
SkColor color = SK_ColorTRANSPARENT;
SkColor secondary_color = SK_ColorTRANSPARENT;
SkColor background_color = SK_ColorTRANSPARENT;
};
}
#endif