#ifndef ASH_WINDOW_USER_DATA_H_
#define ASH_WINDOW_USER_DATA_H_
#include <map>
#include <memory>
#include <utility>
#include "ui/aura/window.h"
#include "ui/aura/window_observer.h"
namespace ash {
template <typename UserData>
class WindowUserData : public aura::WindowObserver {
public:
WindowUserData() {}
WindowUserData(const WindowUserData&) = delete;
WindowUserData& operator=(const WindowUserData&) = delete;
~WindowUserData() override { clear(); }
void clear() {
while (!window_to_data_.empty()) {
auto iter = window_to_data_.begin();
iter->first->RemoveObserver(this);
std::unique_ptr<UserData> user_data = std::move(iter->second);
window_to_data_.erase(iter);
}
}
void Set(aura::Window* window, std::unique_ptr<UserData> data) {
if (!data) {
if (window_to_data_.erase(window))
window->RemoveObserver(this);
return;
}
if (window_to_data_.count(window) == 0u)
window->AddObserver(this);
window_to_data_[window] = std::move(data);
}
UserData* Get(aura::Window* window) {
auto it = window_to_data_.find(window);
return it == window_to_data_.end() ? nullptr : it->second.get();
}
std::set<aura::Window*> GetWindows() {
std::set<aura::Window*> windows;
for (auto& pair : window_to_data_)
windows.insert(pair.first);
return windows;
}
private:
void OnWindowDestroying(aura::Window* window) override {
window->RemoveObserver(this);
window_to_data_.erase(window);
}
std::map<aura::Window*, std::unique_ptr<UserData>> window_to_data_;
};
}
#endif