#ifndef ASH_WM_LOCK_STATE_CONTROLLER_TEST_API_H_
#define ASH_WM_LOCK_STATE_CONTROLLER_TEST_API_H_
#include "ash/wm/lock_state_controller.h"
#include "base/memory/raw_ptr.h"
namespace ash {
class LockStateControllerTestApi {
public:
explicit LockStateControllerTestApi(LockStateController* controller);
LockStateControllerTestApi(const LockStateControllerTestApi&) = delete;
LockStateControllerTestApi& operator=(const LockStateControllerTestApi&) =
delete;
~LockStateControllerTestApi();
void set_shutdown_controller(ShutdownController* shutdown_controller) {
controller_->shutdown_controller_ = shutdown_controller;
}
bool lock_fail_timer_is_running() const {
return controller_->lock_fail_timer_.IsRunning();
}
bool shutdown_timer_is_running() const {
return controller_->pre_shutdown_timer_.IsRunning();
}
bool real_shutdown_timer_is_running() const {
return controller_->real_shutdown_timer_.IsRunning();
}
bool is_animating_lock() const { return controller_->animating_lock_; }
void trigger_lock_fail_timeout() {
controller_->OnLockFailTimeout();
controller_->lock_fail_timer_.Stop();
}
void trigger_shutdown_timeout() {
controller_->OnPreShutdownAnimationTimeout();
controller_->pre_shutdown_timer_.Stop();
}
void trigger_real_shutdown_timeout() {
controller_->OnRealPowerTimeout();
controller_->real_shutdown_timer_.Stop();
}
private:
raw_ptr<LockStateController, ExperimentalAsh> controller_;
};
}
#endif