#include "base/android/scoped_hardware_buffer_fence_sync.h"
#include <utility>
namespace base {
namespace android {
ScopedHardwareBufferFenceSync::ScopedHardwareBufferFenceSync(
ScopedHardwareBufferHandle handle,
ScopedFD fence_fd,
ScopedFD available_fence_fd,
bool is_video)
: handle_(std::move(handle)),
fence_fd_(std::move(fence_fd)),
available_fence_fd_(std::move(available_fence_fd)),
is_video_(is_video) {}
ScopedHardwareBufferFenceSync::~ScopedHardwareBufferFenceSync() = default;
ScopedHardwareBufferHandle ScopedHardwareBufferFenceSync::TakeBuffer() {
return std::move(handle_);
}
ScopedFD ScopedHardwareBufferFenceSync::TakeFence() {
return std::move(fence_fd_);
}
ScopedFD ScopedHardwareBufferFenceSync::TakeAvailableFence() {
return std::move(available_fence_fd_);
}
}
}