#ifndef CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_IMPL_H_
#define CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_IMPL_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "cc/animation/animation_delegate.h"
#include "cc/animation/scroll_offset_animation_curve.h"
#include "cc/trees/mutator_host_client.h"
#include "ui/gfx/geometry/vector2d_f.h"
namespace cc {
class Animation;
class AnimationHost;
class AnimationTimeline;
class CC_ANIMATION_EXPORT ScrollOffsetAnimationsImpl
: public AnimationDelegate {
public:
explicit ScrollOffsetAnimationsImpl(AnimationHost* animation_host);
ScrollOffsetAnimationsImpl(const ScrollOffsetAnimationsImpl&) = delete;
~ScrollOffsetAnimationsImpl() override;
ScrollOffsetAnimationsImpl& operator=(const ScrollOffsetAnimationsImpl&) =
delete;
void AutoScrollAnimationCreate(ElementId element_id,
const gfx::PointF& target_offset,
const gfx::PointF& current_offset,
float autoscroll_velocity,
base::TimeDelta animation_start_offset);
void MouseWheelScrollAnimationCreate(ElementId element_id,
const gfx::PointF& target_offset,
const gfx::PointF& current_offset,
base::TimeDelta delayed_by,
base::TimeDelta animation_start_offset);
bool ScrollAnimationUpdateTarget(const gfx::Vector2dF& scroll_delta,
const gfx::PointF& max_scroll_offset,
base::TimeTicks frame_monotonic_time,
base::TimeDelta delayed_by);
void ScrollAnimationApplyAdjustment(ElementId element_id,
const gfx::Vector2dF& adjustment);
void ScrollAnimationAbort(bool needs_completion);
void AnimatingElementRemovedByCommit();
void NotifyAnimationStarted(base::TimeTicks monotonic_time,
int target_property,
int group) override {}
void NotifyAnimationFinished(base::TimeTicks monotonic_time,
int target_property,
int group) override;
void NotifyAnimationAborted(base::TimeTicks monotonic_time,
int target_property,
int group) override {}
void NotifyAnimationTakeover(
base::TimeTicks monotonic_time,
int target_property,
base::TimeTicks animation_start_time,
std::unique_ptr<gfx::AnimationCurve> curve) override {}
void NotifyLocalTimeUpdated(
absl::optional<base::TimeDelta> local_time) override {}
bool IsAnimating() const;
ElementId GetElementId() const;
private:
void ScrollAnimationCreateInternal(ElementId element_id,
std::unique_ptr<gfx::AnimationCurve> curve,
base::TimeDelta animation_start_offset);
void ReattachScrollOffsetAnimationIfNeeded(ElementId element_id);
raw_ptr<AnimationHost> animation_host_;
scoped_refptr<AnimationTimeline> scroll_offset_timeline_;
scoped_refptr<Animation> scroll_offset_animation_;
};
}
#endif