#include "cc/input/scroll_utils.h"
#include <algorithm>
#include "ui/gfx/geometry/size_f.h"
#include "ui/gfx/geometry/vector2d_f.h"
namespace cc {
gfx::Vector2dF ScrollUtils::ResolveScrollPercentageToPixels(
const gfx::Vector2dF& delta,
const gfx::SizeF& scroller,
const gfx::SizeF& viewport) {
float sign_x = std::signbit(delta.x()) ? -1 : 1;
float sign_y = std::signbit(delta.y()) ? -1 : 1;
float delta_x = std::abs(delta.x());
float delta_y = std::abs(delta.y());
if (delta_x > 0)
delta_x = delta_x * std::min(scroller.width(), viewport.width());
if (delta_y > 0)
delta_y = delta_y * std::min(scroller.height(), viewport.height());
return gfx::Vector2dF(std::copysign(delta_x, sign_x),
std::copysign(delta_y, sign_y));
}
gfx::Vector2dF ScrollUtils::ResolvePixelScrollToPercentageForTesting(
const gfx::Vector2dF& delta,
const gfx::SizeF& scroller,
const gfx::SizeF& viewport) {
float delta_x = delta.x() / std::min(scroller.width(), viewport.width());
float delta_y = delta.y() / std::min(scroller.height(), viewport.height());
return gfx::Vector2dF(delta_x, delta_y);
}
}