#ifndef CC_LAYERS_UI_RESOURCE_LAYER_H_
#define CC_LAYERS_UI_RESOURCE_LAYER_H_
#include <memory>
#include "cc/cc_export.h"
#include "cc/layers/layer.h"
#include "cc/resources/ui_resource_client.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/gfx/geometry/rect.h"
namespace cc {
class LayerTreeHost;
class CC_EXPORT UIResourceLayer : public Layer {
public:
static scoped_refptr<UIResourceLayer> Create();
UIResourceLayer(const UIResourceLayer&) = delete;
UIResourceLayer& operator=(const UIResourceLayer&) = delete;
void PushPropertiesTo(LayerImpl* layer,
const CommitState& commit_state,
const ThreadUnsafeCommitState& unsafe_state) override;
void SetLayerTreeHost(LayerTreeHost* host) override;
void SetBitmap(const SkBitmap& skbitmap);
void SetUIResourceId(UIResourceId resource_id);
void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right);
void SetVertexOpacity(float bottom_left,
float top_left,
float top_right,
float bottom_right);
protected:
UIResourceLayer();
~UIResourceLayer() override;
bool HasDrawableContent() const override;
UIResourceId resource_id() const { return resource_id_.Read(*this); }
private:
std::unique_ptr<LayerImpl> CreateLayerImpl(
LayerTreeImpl* tree_impl) const override;
void RecreateUIResourceIdFromBitmap();
void SetUIResourceIdInternal(UIResourceId resource_id);
ProtectedSequenceReadable<UIResourceId> resource_id_;
ProtectedSequenceForbidden<SkBitmap> bitmap_;
ProtectedSequenceReadable<gfx::PointF> uv_top_left_;
ProtectedSequenceReadable<gfx::PointF> uv_bottom_right_;
ProtectedSequenceReadable<float[4]> vertex_opacity_;
};
}
#endif