#ifndef CC_TILES_RASTER_TILE_PRIORITY_QUEUE_H_
#define CC_TILES_RASTER_TILE_PRIORITY_QUEUE_H_
#include <memory>
#include <vector>
#include "cc/cc_export.h"
#include "cc/layers/picture_layer_impl.h"
#include "cc/tiles/tile_priority.h"
namespace cc {
class PrioritizedTile;
class CC_EXPORT RasterTilePriorityQueue {
public:
enum class Type { ALL, REQUIRED_FOR_ACTIVATION, REQUIRED_FOR_DRAW };
static std::unique_ptr<RasterTilePriorityQueue> Create(
const std::vector<PictureLayerImpl*>& active_layers,
const std::vector<PictureLayerImpl*>& pending_layers,
TreePriority tree_priority,
Type type);
virtual ~RasterTilePriorityQueue() {}
RasterTilePriorityQueue(const RasterTilePriorityQueue&) = delete;
RasterTilePriorityQueue& operator=(const RasterTilePriorityQueue&) = delete;
virtual bool IsEmpty() const = 0;
virtual const PrioritizedTile& Top() const = 0;
virtual void Pop() = 0;
protected:
RasterTilePriorityQueue() {}
};
}
#endif