#ifndef COMPONENTS_PERMISSIONS_PERMISSION_REQUEST_QUEUE_H_
#define COMPONENTS_PERMISSIONS_PERMISSION_REQUEST_QUEUE_H_
#include <cstddef>
#include "base/containers/circular_deque.h"
#include "components/permissions/permission_request.h"
namespace permissions {
class PermissionRequestQueue {
public:
using const_iterator =
base::circular_deque<PermissionRequest*>::const_iterator;
using const_reverse_iterator =
base::circular_deque<PermissionRequest*>::const_reverse_iterator;
PermissionRequestQueue(const PermissionRequestQueue&) = delete;
PermissionRequestQueue& operator=(const PermissionRequestQueue&) = delete;
PermissionRequestQueue();
~PermissionRequestQueue();
bool IsEmpty() const;
size_t Count() const;
size_t Count(PermissionRequest* request) const;
void Push(permissions::PermissionRequest* request,
bool reorder_based_on_priority = false);
PermissionRequest* Pop();
PermissionRequest* Peek() const;
PermissionRequest* FindDuplicate(PermissionRequest* request) const;
const_iterator begin() const;
const_iterator end() const;
private:
void PushInternal(permissions::PermissionRequest* request);
base::circular_deque<PermissionRequest*> queued_requests_;
};
}
#endif