#include <vector>
#include "components/viz/test/stub_surface_client.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
namespace viz {
StubSurfaceClient::StubSurfaceClient() = default;
StubSurfaceClient::~StubSurfaceClient() = default;
std::vector<PendingCopyOutputRequest> StubSurfaceClient::TakeCopyOutputRequests(
const LocalSurfaceId& latest_surface_id) {
return std::vector<PendingCopyOutputRequest>();
}
bool StubSurfaceClient::IsVideoCaptureStarted() {
return false;
}
base::flat_set<base::PlatformThreadId> StubSurfaceClient::GetThreadIds() {
return {};
}
}