#include "components/viz/test/surface_id_allocator_set.h"
namespace viz {
SurfaceIdAllocatorSet::SurfaceIdAllocatorSet() = default;
SurfaceIdAllocatorSet::~SurfaceIdAllocatorSet() = default;
ParentLocalSurfaceIdAllocator* SurfaceIdAllocatorSet::GetAllocator(
const FrameSinkId& frame_sink_id) {
return &allocators_[frame_sink_id];
}
SurfaceId SurfaceIdAllocatorSet::MakeSurfaceId(const FrameSinkId& frame_sink_id,
uint32_t parent_sequence_number,
uint32_t child_sequence_number) {
return SurfaceId(frame_sink_id,
LocalSurfaceId(parent_sequence_number, child_sequence_number,
allocators_[frame_sink_id].GetEmbedToken()));
}
}