#ifndef CONTENT_BROWSER_ANDROID_OVERSCROLL_CONTROLLER_ANDROID_H_
#define CONTENT_BROWSER_ANDROID_OVERSCROLL_CONTROLLER_ANDROID_H_
#include <memory>
#include "base/android/scoped_java_ref.h"
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "content/common/content_export.h"
#include "third_party/blink/public/mojom/input/input_event_result.mojom-shared.h"
#include "ui/android/overscroll_glow.h"
#include "ui/android/overscroll_refresh.h"
#include "ui/gfx/geometry/vector2d_f.h"
namespace blink {
class WebGestureEvent;
}
namespace cc::slim {
class Layer;
}
namespace ui {
class WindowAndroidCompositor;
struct DidOverscrollParams;
}
namespace content {
class CONTENT_EXPORT OverscrollControllerAndroid
: public ui::OverscrollGlowClient {
public:
OverscrollControllerAndroid(
ui::OverscrollRefreshHandler* overscroll_refresh_handler,
ui::WindowAndroidCompositor* compositor,
float dpi_scale);
static std::unique_ptr<OverscrollControllerAndroid> CreateForTests(
ui::WindowAndroidCompositor* compositor,
float dpi_scale,
std::unique_ptr<ui::OverscrollGlow> glow_effect,
std::unique_ptr<ui::OverscrollRefresh> refresh_effect);
OverscrollControllerAndroid(const OverscrollControllerAndroid&) = delete;
OverscrollControllerAndroid& operator=(const OverscrollControllerAndroid&) =
delete;
~OverscrollControllerAndroid() override;
bool WillHandleGestureEvent(const blink::WebGestureEvent& event);
void OnGestureEventAck(const blink::WebGestureEvent& event,
blink::mojom::InputEventResultState ack_result);
void OnOverscrolled(const ui::DidOverscrollParams& overscroll_params);
bool Animate(base::TimeTicks current_time, cc::slim::Layer* parent_layer);
void OnFrameMetadataUpdated(float page_scale_factor,
float device_scale_factor,
const gfx::SizeF& scrollable_viewport_size,
const gfx::SizeF& root_layer_size,
const gfx::PointF& root_scroll_offset,
bool root_overflow_y_hidden);
void Enable();
void Disable();
private:
OverscrollControllerAndroid(
ui::WindowAndroidCompositor* compositor,
float dpi_scale,
std::unique_ptr<ui::OverscrollGlow> glow_effect,
std::unique_ptr<ui::OverscrollRefresh> refresh_effect);
std::unique_ptr<ui::EdgeEffect> CreateEdgeEffect() override;
void SetNeedsAnimate();
const raw_ptr<ui::WindowAndroidCompositor, DanglingUntriaged> compositor_;
const float dpi_scale_;
bool enabled_;
std::unique_ptr<ui::OverscrollGlow> glow_effect_;
std::unique_ptr<ui::OverscrollRefresh> refresh_effect_;
};
}
#endif