#ifndef DEVICE_GAMEPAD_GAMEPAD_MONITOR_H_
#define DEVICE_GAMEPAD_GAMEPAD_MONITOR_H_
#include "base/compiler_specific.h"
#include "device/gamepad/gamepad_consumer.h"
#include "device/gamepad/gamepad_export.h"
#include "device/gamepad/public/mojom/gamepad.mojom.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "mojo/public/cpp/bindings/remote.h"
namespace device {
class DEVICE_GAMEPAD_EXPORT GamepadMonitor : public GamepadConsumer,
public mojom::GamepadMonitor {
public:
GamepadMonitor();
GamepadMonitor(const GamepadMonitor&) = delete;
GamepadMonitor& operator=(const GamepadMonitor&) = delete;
~GamepadMonitor() override;
static void Create(mojo::PendingReceiver<mojom::GamepadMonitor> receiver);
void OnGamepadConnected(uint32_t index, const Gamepad& gamepad) override;
void OnGamepadDisconnected(uint32_t index, const Gamepad& gamepad) override;
void OnGamepadChanged(const mojom::GamepadChanges& change) override;
void GamepadStartPolling(GamepadStartPollingCallback callback) override;
void GamepadStopPolling(GamepadStopPollingCallback callback) override;
void SetObserver(
mojo::PendingRemote<mojom::GamepadObserver> gamepad_observer) override;
private:
mojo::Remote<mojom::GamepadObserver> gamepad_observer_remote_;
bool is_started_ = false;
bool is_registered_consumer_ = false;
};
}
#endif