#include "device/gamepad/public/cpp/gamepad.h"
#include <string.h>
namespace device {
const float GamepadButton::kDefaultButtonPressedThreshold;
const double GamepadHapticActuator::kMaxEffectDurationMillis;
const size_t Gamepad::kIdLengthCap;
const size_t Gamepad::kAxesLengthCap;
const size_t Gamepad::kButtonsLengthCap;
const size_t Gamepad::kTouchEventsLengthCap;
Gamepad::Gamepad()
: connected(false),
timestamp(0),
axes_length(0),
buttons_length(0),
touch_events_length(0),
mapping(GamepadMapping::kNone),
display_id(0) {
id[0] = 0;
}
Gamepad::Gamepad(const Gamepad& other) = default;
Gamepad& Gamepad::operator=(const Gamepad& other) = default;
void Gamepad::SetID(const std::u16string& src) {
memset(id, 0, sizeof(id));
src.copy(id, kIdLengthCap - 1);
}
}