// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef DEVICE_GAMEPAD_XBOX_HID_CONTROLLER_H_
#define DEVICE_GAMEPAD_XBOX_HID_CONTROLLER_H_

#include <stdint.h>

#include <memory>

#include "base/memory/weak_ptr.h"
#include "device/gamepad/abstract_haptic_gamepad.h"
#include "device/gamepad/gamepad_export.h"
#include "device/gamepad/gamepad_id_list.h"

namespace device {

class HidWriter;

class DEVICE_GAMEPAD_EXPORT XboxHidController final
    : public AbstractHapticGamepad {
 public:
  XboxHidController(std::unique_ptr<HidWriter> writer);
  ~XboxHidController() override;

  static bool IsXboxHid(GamepadId gamepad_id);

  // AbstractHapticGamepad public implementation.
  void SetVibration(mojom::GamepadEffectParametersPtr params) override;
  base::WeakPtr<AbstractHapticGamepad> GetWeakPtr() override;

 private:
  // AbstractHapticGamepad private implementation.
  void DoShutdown() override;

  std::unique_ptr<HidWriter> writer_;
  base::WeakPtrFactory<XboxHidController> weak_factory_{this};
};

}  // namespace device

#endif  // DEVICE_GAMEPAD_XBOX_HID_CONTROLLER_H_