#ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_FENCE_MANAGER_H_
#define GPU_COMMAND_BUFFER_SERVICE_GPU_FENCE_MANAGER_H_
#include <memory>
#include <vector>
#include "base/containers/flat_map.h"
#include "gpu/gpu_gles2_export.h"
#include "ui/gfx/gpu_fence_handle.h"
namespace gfx {
struct GpuFenceHandle;
class GpuFence;
}
namespace gl {
class GLFence;
}
namespace gpu {
namespace gles2 {
class GPU_GLES2_EXPORT GpuFenceManager {
class GPU_GLES2_EXPORT GpuFenceEntry {
public:
GpuFenceEntry();
GpuFenceEntry(const GpuFenceEntry&) = delete;
GpuFenceEntry& operator=(const GpuFenceEntry&) = delete;
~GpuFenceEntry();
GpuFenceEntry(GpuFenceEntry&& other);
GpuFenceEntry& operator=(GpuFenceEntry&& other);
private:
friend class GpuFenceManager;
gfx::GpuFenceHandle fence_handle_;
std::unique_ptr<gl::GLFence> gl_fence_;
};
public:
GpuFenceManager();
GpuFenceManager(const GpuFenceManager&) = delete;
GpuFenceManager& operator=(const GpuFenceManager&) = delete;
~GpuFenceManager();
bool CreateGpuFence(uint32_t client_id);
bool CreateGpuFenceFromHandle(uint32_t client_id, gfx::GpuFenceHandle handle);
bool IsValidGpuFence(uint32_t client_id);
std::unique_ptr<gfx::GpuFence> GetGpuFence(uint32_t client_id);
bool GpuFenceServerWait(uint32_t client_id);
bool RemoveGpuFence(uint32_t client_id);
void Destroy(bool have_context);
private:
using GpuFenceEntryMap =
base::flat_map<uint32_t, std::unique_ptr<GpuFenceEntry>>;
GpuFenceEntryMap gpu_fence_entries_;
};
}
}
#endif