#ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_
#define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_
#include <stddef.h>
#include <map>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include "base/hash/sha1.h"
#include "base/memory/memory_pressure_listener.h"
#include "base/memory/raw_ptr_exclusion.h"
#include "base/synchronization/lock.h"
#include "gpu/command_buffer/common/gl2_types.h"
#include "gpu/gpu_gles2_export.h"
namespace gpu {
class DecoderClient;
namespace gles2 {
class Shader;
class GPU_GLES2_EXPORT ProgramCache {
public:
static const size_t kHashLength = base::kSHA1Length;
typedef std::map<std::string, GLint> LocationMap;
using CacheProgramCallback =
::base::RepeatingCallback<void(const std::string&, const std::string&)>;
enum LinkedProgramStatus {
LINK_UNKNOWN,
LINK_SUCCEEDED
};
enum ProgramLoadResult {
PROGRAM_LOAD_FAILURE,
PROGRAM_LOAD_SUCCESS
};
class GPU_GLES2_EXPORT ScopedCacheUse {
public:
ScopedCacheUse(ProgramCache* cache, CacheProgramCallback callback);
ScopedCacheUse(ScopedCacheUse& other) = delete;
ScopedCacheUse& operator=(ScopedCacheUse& other) = delete;
~ScopedCacheUse();
private:
RAW_PTR_EXCLUSION ProgramCache* cache_;
};
explicit ProgramCache(size_t max_cache_size_bytes);
ProgramCache(const ProgramCache&) = delete;
ProgramCache& operator=(const ProgramCache&) = delete;
virtual ~ProgramCache();
bool HasSuccessfullyCompiledShader(const std::string& shader_signature) const;
LinkedProgramStatus GetLinkedProgramStatus(
const std::string& shader_signature_a,
const std::string& shader_signature_b,
const LocationMap* bind_attrib_location_map,
const std::vector<std::string>& transform_feedback_varyings,
GLenum transform_feedback_buffer_mode) const;
virtual ProgramLoadResult LoadLinkedProgram(
GLuint program,
Shader* shader_a,
Shader* shader_b,
const LocationMap* bind_attrib_location_map,
const std::vector<std::string>& transform_feedback_varyings,
GLenum transform_feedback_buffer_mode,
DecoderClient* client) = 0;
virtual void SaveLinkedProgram(
GLuint program,
const Shader* shader_a,
const Shader* shader_b,
const LocationMap* bind_attrib_location_map,
const std::vector<std::string>& transform_feedback_varyings,
GLenum transform_feedback_buffer_mode,
DecoderClient* client) = 0;
virtual void LoadProgram(const std::string& key,
const std::string& program) = 0;
void Clear();
void LinkedProgramCacheSuccess(const std::string& shader_signature_a,
const std::string& shader_signature_b,
const LocationMap* bind_attrib_location_map,
const std::vector<std::string>& transform_feedback_varyings,
GLenum transform_feedback_buffer_mode);
virtual size_t Trim(size_t limit) = 0;
void HandleMemoryPressure(
base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level);
protected:
size_t max_size_bytes() const { return max_size_bytes_; }
void LinkedProgramCacheSuccess(const std::string& program_hash);
void CompiledShaderCacheSuccess(const std::string& shader_hash);
void ComputeShaderHash(const std::string& shader,
char* result) const;
void ComputeProgramHash(
const char* hashed_shader_0,
const char* hashed_shader_1,
const LocationMap* bind_attrib_location_map,
const std::vector<std::string>& transform_feedback_varyings,
GLenum transform_feedback_buffer_mode,
char* result) const;
void Evict(const std::string& program_hash,
const std::string& shader_0_hash,
const std::string& shader_1_hash);
mutable base::Lock lock_;
CacheProgramCallback cache_program_callback_ GUARDED_BY(lock_);
private:
typedef std::unordered_map<std::string, LinkedProgramStatus> LinkStatusMap;
typedef std::unordered_set<std::string> CachedCompiledShaderSet;
virtual void ClearBackend() = 0;
const size_t max_size_bytes_;
LinkStatusMap link_status_;
CachedCompiledShaderSet compiled_shaders_;
};
}
}
#endif