#ifndef GPU_COMMAND_BUFFER_SERVICE_REF_COUNTED_LOCK_H_
#define GPU_COMMAND_BUFFER_SERVICE_REF_COUNTED_LOCK_H_
#include "base/memory/ref_counted.h"
#include "base/synchronization/lock.h"
#include "gpu/gpu_gles2_export.h"
namespace gpu {
class GPU_GLES2_EXPORT RefCountedLock
: public base::RefCountedThreadSafe<RefCountedLock> {
public:
RefCountedLock();
RefCountedLock(const RefCountedLock&) = delete;
RefCountedLock& operator=(const RefCountedLock&) = delete;
virtual base::Lock* GetDrDcLockPtr();
virtual void AssertAcquired();
protected:
virtual ~RefCountedLock();
private:
friend class base::RefCountedThreadSafe<RefCountedLock>;
base::Lock lock_;
};
class GPU_GLES2_EXPORT RefCountedLockHelperDrDc {
public:
explicit RefCountedLockHelperDrDc(scoped_refptr<RefCountedLock> lock);
~RefCountedLockHelperDrDc();
base::Lock* GetDrDcLockPtr() const {
return lock_ ? lock_->GetDrDcLockPtr() : nullptr;
}
const scoped_refptr<RefCountedLock>& GetDrDcLock() { return lock_; }
void AssertAcquiredDrDcLock() const {
if (lock_)
lock_->AssertAcquired();
}
std::unique_ptr<base::AutoLockMaybe> GetScopedDrDcLock() const {
return std::make_unique<base::AutoLockMaybe>(GetDrDcLockPtr());
}
private:
mutable scoped_refptr<RefCountedLock> lock_;
};
}
#endif