#ifndef GPU_COMMAND_BUFFER_SERVICE_SCHEDULER_SEQUENCE_H_
#define GPU_COMMAND_BUFFER_SERVICE_SCHEDULER_SEQUENCE_H_
#include <memory>
#include <vector>
#include "base/auto_reset.h"
#include "base/check_op.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/task/single_thread_task_runner.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/command_buffer/service/sequence_id.h"
#include "gpu/command_buffer/service/single_task_sequence.h"
#include "gpu/gpu_gles2_export.h"
namespace viz {
class Display;
class DisplayCompositorMemoryAndTaskController;
class ScopedAllowGpuAccessForDisplayResourceProvider;
class OutputSurfaceProviderImpl;
class OverlayProcessorAndroid;
}
namespace gpu {
class Scheduler;
class GPU_GLES2_EXPORT [[maybe_unused, nodiscard]] ScopedAllowScheduleGpuTask {
public:
ScopedAllowScheduleGpuTask(const ScopedAllowScheduleGpuTask&) = delete;
ScopedAllowScheduleGpuTask& operator=(const ScopedAllowScheduleGpuTask&) =
delete;
~ScopedAllowScheduleGpuTask();
private:
friend class viz::Display;
friend class viz::DisplayCompositorMemoryAndTaskController;
friend class viz::ScopedAllowGpuAccessForDisplayResourceProvider;
friend class viz::OutputSurfaceProviderImpl;
friend class viz::OverlayProcessorAndroid;
ScopedAllowScheduleGpuTask();
#if DCHECK_IS_ON()
const base::AutoReset<bool> resetter_;
#endif
};
class GPU_GLES2_EXPORT SchedulerSequence : public SingleTaskSequence {
public:
static void DefaultDisallowScheduleTaskOnCurrentThread();
SchedulerSequence(Scheduler* scheduler,
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
bool target_thread_is_always_available = false);
SchedulerSequence(const SchedulerSequence&) = delete;
SchedulerSequence& operator=(const SchedulerSequence&) = delete;
~SchedulerSequence() override;
SequenceId GetSequenceId() override;
bool ShouldYield() override;
void ScheduleTask(
base::OnceClosure task,
std::vector<SyncToken> sync_token_fences,
ReportingCallback report_callback = ReportingCallback()) override;
void ScheduleOrRetainTask(
base::OnceClosure task,
std::vector<SyncToken> sync_token_fences,
ReportingCallback report_callback = ReportingCallback()) override;
void ContinueTask(base::OnceClosure task) override;
private:
const raw_ptr<Scheduler> scheduler_;
const SequenceId sequence_id_;
const bool target_thread_is_always_available_;
};
}
#endif