#ifndef GPU_COMMAND_BUFFER_SERVICE_SCHEDULER_TASK_RUNNER_H_
#define GPU_COMMAND_BUFFER_SERVICE_SCHEDULER_TASK_RUNNER_H_
#include "base/memory/raw_ref.h"
#include "base/synchronization/lock.h"
#include "base/task/sequenced_task_runner.h"
#include "gpu/command_buffer/service/sequence_id.h"
#include "gpu/gpu_export.h"
namespace gpu {
class Scheduler;
class GPU_EXPORT SchedulerTaskRunner : public base::SequencedTaskRunner {
public:
SchedulerTaskRunner(Scheduler& scheduler, SequenceId sequence_id);
void ShutDown();
bool PostDelayedTask(const base::Location& from_here,
base::OnceClosure task,
base::TimeDelta delay) override;
bool PostNonNestableDelayedTask(const base::Location& from_here,
base::OnceClosure task,
base::TimeDelta delay) override;
bool RunsTasksInCurrentSequence() const override;
private:
~SchedulerTaskRunner() override;
void RunTask(base::OnceClosure task);
const raw_ref<Scheduler> scheduler_;
const SequenceId sequence_id_;
base::Lock lock_;
bool is_running_ GUARDED_BY(lock_) = true;
};
}
#endif