#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "base/functional/bind.h"
#include "base/synchronization/waitable_event.h"
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/android/scoped_a_native_window.h"
#include "ui/gl/android/surface_texture.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_utils.h"
#include "ui/gl/init/gl_factory.h"
namespace gpu {
class GLSurfaceTextureTest : public testing::Test {
protected:
void SetUp() override { gl_.Initialize(GLManager::Options()); }
void TearDown() override { gl_.Destroy(); }
GLManager gl_;
};
TEST_F(GLSurfaceTextureTest, SimpleTest) {
GLuint texture = 0xFEEDBEEF;
scoped_refptr<gl::SurfaceTexture> surface_texture(
gl::SurfaceTexture::Create(texture));
gl::ScopedANativeWindow window = surface_texture->CreateSurface();
EXPECT_TRUE(window);
scoped_refptr<gl::GLSurface> gl_surface = gl::init::CreateViewGLSurface(
gl::GetDefaultDisplayEGL(), window.a_native_window());
EXPECT_TRUE(gl_surface.get() != nullptr);
gl_.SetSurface(gl_surface.get());
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
surface_texture->UpdateTexImage();
GLTestHelper::CheckGLError("no errors", __LINE__);
}
}