#include "ppapi/proxy/gamepad_resource.h"
#include <string.h>
#include "base/functional/bind.h"
#include "base/memory/read_only_shared_memory_region.h"
#include "base/threading/platform_thread.h"
#include "device/gamepad/public/cpp/gamepads.h"
#include "ppapi/proxy/dispatch_reply_message.h"
#include "ppapi/proxy/ppapi_messages.h"
#include "ppapi/shared_impl/ppb_gamepad_shared.h"
namespace ppapi {
namespace proxy {
GamepadResource::GamepadResource(Connection connection, PP_Instance instance)
: PluginResource(connection, instance),
buffer_(NULL) {
memset(&last_read_, 0, sizeof(last_read_));
SendCreate(BROWSER, PpapiHostMsg_Gamepad_Create());
Call<PpapiPluginMsg_Gamepad_SendMemory>(
BROWSER, PpapiHostMsg_Gamepad_RequestMemory(),
base::BindOnce(&GamepadResource::OnPluginMsgSendMemory, this));
}
GamepadResource::~GamepadResource() {
}
thunk::PPB_Gamepad_API* GamepadResource::AsPPB_Gamepad_API() {
return this;
}
void GamepadResource::Sample(PP_Instance ,
PP_GamepadsSampleData* data) {
if (!buffer_) {
memset(data, 0, sizeof(PP_GamepadsSampleData));
return;
}
const int kMaximumContentionCount = 10;
int contention_count = -1;
base::subtle::Atomic32 version;
device::Gamepads read_into;
do {
version = buffer_->seqlock.ReadBegin();
memcpy(&read_into, &buffer_->data, sizeof(read_into));
++contention_count;
if (contention_count == kMaximumContentionCount)
break;
} while (buffer_->seqlock.ReadRetry(version));
if (contention_count < kMaximumContentionCount)
ConvertDeviceGamepadData(read_into, &last_read_);
memcpy(data, &last_read_, sizeof(PP_GamepadsSampleData));
}
void GamepadResource::OnPluginMsgSendMemory(
const ResourceMessageReplyParams& params) {
base::ReadOnlySharedMemoryRegion region;
params.TakeReadOnlySharedMemoryRegionAtIndex(0, ®ion);
shared_memory_mapping_ = region.Map();
CHECK(shared_memory_mapping_.IsValid());
buffer_ = static_cast<const device::GamepadHardwareBuffer*>(
shared_memory_mapping_.memory());
}
}
}