#ifndef REMOTING_CLIENT_AUDIO_AUDIO_PLAYER_H_
#define REMOTING_CLIENT_AUDIO_AUDIO_PLAYER_H_
#include <cstdint>
#include <list>
#include <memory>
#include "base/synchronization/lock.h"
#include "remoting/proto/audio.pb.h"
#include "remoting/protocol/audio_stub.h"
namespace remoting {
class AudioPlayer : public protocol::AudioStub {
public:
static const int kChannels = 2;
static const int kSampleSizeBytes = 2;
AudioPlayer(const AudioPlayer&) = delete;
AudioPlayer& operator=(const AudioPlayer&) = delete;
~AudioPlayer() override;
void ProcessAudioPacket(std::unique_ptr<AudioPacket> packet,
base::OnceClosure done) override;
protected:
AudioPlayer();
virtual uint32_t GetSamplesPerFrame() = 0;
virtual bool ResetAudioPlayer(AudioPacket::SamplingRate sampling_rate) = 0;
static void AudioPlayerCallback(void* samples,
uint32_t buffer_size,
void* data);
void FillWithSamples(void* samples, uint32_t buffer_size);
private:
friend class AudioPlayerTest;
typedef std::list<std::unique_ptr<AudioPacket>> AudioPacketQueue;
void ResetQueue();
AudioPacket::SamplingRate sampling_rate_;
bool start_failed_;
base::Lock lock_;
AudioPacketQueue queued_packets_;
int queued_bytes_;
size_t bytes_consumed_;
};
}
#endif