#ifndef REMOTING_CLIENT_DISPLAY_GL_CURSOR_FEEDBACK_TEXTURE_H_
#define REMOTING_CLIENT_DISPLAY_GL_CURSOR_FEEDBACK_TEXTURE_H_
#include <vector>
#include "base/memory/singleton.h"
namespace remoting {
class GlCursorFeedbackTexture {
public:
static const int kTextureWidth;
static GlCursorFeedbackTexture* GetInstance();
GlCursorFeedbackTexture(const GlCursorFeedbackTexture&) = delete;
GlCursorFeedbackTexture& operator=(const GlCursorFeedbackTexture&) = delete;
const std::vector<uint8_t>& GetTexture() const;
private:
GlCursorFeedbackTexture();
~GlCursorFeedbackTexture();
friend struct base::DefaultSingletonTraits<GlCursorFeedbackTexture>;
std::vector<uint8_t> texture_;
};
}
#endif