#ifndef REMOTING_CLIENT_DISPLAY_RENDERER_PROXY_H_
#define REMOTING_CLIENT_DISPLAY_RENDERER_PROXY_H_
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/task/single_thread_task_runner.h"
#include "base/threading/thread_checker.h"
namespace remoting {
class GlRenderer;
class QueuedTaskPoster;
class ViewMatrix;
class RendererProxy {
public:
RendererProxy(scoped_refptr<base::SingleThreadTaskRunner> task_runner);
RendererProxy(const RendererProxy&) = delete;
RendererProxy& operator=(const RendererProxy&) = delete;
~RendererProxy();
void Initialize(base::WeakPtr<GlRenderer> renderer);
void SetTransformation(const ViewMatrix& transformation);
void SetCursorPosition(float x, float y);
void SetCursorVisibility(bool visible);
void StartInputFeedback(float x, float y, float diameter);
private:
void RunTaskOnProperThread(base::OnceClosure task,
bool needs_synchronization);
base::WeakPtr<GlRenderer> renderer_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
std::unique_ptr<remoting::QueuedTaskPoster> ui_task_poster_;
THREAD_CHECKER(thread_checker_);
};
}
#endif