#include "remoting/client/input/text_keyboard_input_strategy.h"
#include "remoting/client/input/client_input_injector.h"
#include "remoting/client/input/native_device_keymap.h"
#include "ui/events/keycodes/dom/dom_code.h"
namespace remoting {
TextKeyboardInputStrategy::TextKeyboardInputStrategy(
ClientInputInjector* input_injector)
: input_injector_(input_injector) {}
TextKeyboardInputStrategy::~TextKeyboardInputStrategy() = default;
void TextKeyboardInputStrategy::HandleTextEvent(const std::string& text,
uint8_t modifiers) {
input_injector_->SendTextEvent(text);
}
void TextKeyboardInputStrategy::HandleKeysEvent(base::queue<KeyEvent> keys) {
while (!keys.empty()) {
KeyEvent key = keys.front();
input_injector_->SendKeyEvent(0, key.keycode, key.keydown);
keys.pop();
}
}
}