#ifndef UI_ANDROID_DISPLAY_ANDROID_MANAGER_H_
#define UI_ANDROID_DISPLAY_ANDROID_MANAGER_H_
#include <jni.h>
#include "base/android/jni_android.h"
#include "ui/display/screen_base.h"
#include "ui/gfx/geometry/size.h"
namespace ui {
class WindowAndroid;
class DisplayAndroidManager : public display::ScreenBase {
public:
DisplayAndroidManager(const DisplayAndroidManager&) = delete;
DisplayAndroidManager& operator=(const DisplayAndroidManager&) = delete;
~DisplayAndroidManager() override;
display::Display GetDisplayNearestWindow(
gfx::NativeWindow window) const override;
display::Display GetDisplayNearestView(gfx::NativeView view) const override;
display::Display GetDisplayNearestPoint(
const gfx::Point& point) const override;
display::Display GetDisplayMatching(
const gfx::Rect& match_rect) const override;
void UpdateDisplay(JNIEnv* env,
const base::android::JavaParamRef<jobject>& jobject,
jint sdkDisplayId,
jint width,
jint height,
jfloat dipScale,
jint rotationDegrees,
jint bitsPerPixel,
jint bitsPerComponent,
jboolean isWideColorGamut,
jfloat hdrMaxLuminanceRatio);
void RemoveDisplay(JNIEnv* env,
const base::android::JavaParamRef<jobject>& jobject,
jint sdkDisplayId);
void SetPrimaryDisplayId(JNIEnv* env,
const base::android::JavaParamRef<jobject>& jobject,
jint sdkDisplayId);
private:
friend class WindowAndroid;
friend void SetScreenAndroid(bool use_display_wide_color_gamut);
explicit DisplayAndroidManager(bool use_display_wide_color_gamut);
static void DoUpdateDisplay(display::Display* display,
gfx::Size size_in_pixels,
float dipScale,
int rotationDegrees,
int bitsPerPixel,
int bitsPerComponent,
jfloat hdrMaxLuminanceRatio,
bool isWideColorGamut);
const bool use_display_wide_color_gamut_;
int primary_display_id_ = 0;
};
}
#endif