#ifndef UI_ANDROID_WINDOW_ANDROID_H_
#define UI_ANDROID_WINDOW_ANDROID_H_
#include <jni.h>
#include <memory>
#include <string>
#include "base/android/jni_weak_ref.h"
#include "base/android/scoped_java_ref.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/observer_list.h"
#include "base/time/time.h"
#include "ui/android/ui_android_export.h"
#include "ui/android/view_android.h"
#include "ui/gfx/geometry/vector2d_f.h"
#include "ui/gfx/overlay_transform.h"
namespace display {
class Display;
class DisplayAndroidManager;
}
namespace ui {
extern UI_ANDROID_EXPORT const float kDefaultMouseWheelTickMultiplier;
class WindowAndroidCompositor;
class WindowAndroidObserver;
class UI_ANDROID_EXPORT WindowAndroid : public ViewAndroid {
public:
class ScopedWindowAndroidForTesting {
public:
ScopedWindowAndroidForTesting(WindowAndroid* window);
~ScopedWindowAndroidForTesting();
WindowAndroid* get() { return window_; }
private:
raw_ptr<WindowAndroid> window_;
};
static WindowAndroid* FromJavaWindowAndroid(
const base::android::JavaParamRef<jobject>& jwindow_android);
WindowAndroid(JNIEnv* env,
jobject obj,
int display_id,
float scroll_factor,
bool window_is_wide_color_gamut);
WindowAndroid(const WindowAndroid&) = delete;
WindowAndroid& operator=(const WindowAndroid&) = delete;
~WindowAndroid() override;
void Destroy(JNIEnv* env, const base::android::JavaParamRef<jobject>& obj);
base::android::ScopedJavaLocalRef<jobject> GetJavaObject();
void AttachCompositor(WindowAndroidCompositor* compositor);
void DetachCompositor();
void AddObserver(WindowAndroidObserver* observer);
void RemoveObserver(WindowAndroidObserver* observer);
WindowAndroidCompositor* GetCompositor() { return compositor_; }
float GetRefreshRate();
gfx::OverlayTransform GetOverlayTransform();
std::vector<float> GetSupportedRefreshRates();
void SetPreferredRefreshRate(float refresh_rate);
void SetNeedsAnimate();
void Animate(base::TimeTicks begin_frame_time);
void OnVisibilityChanged(JNIEnv* env,
const base::android::JavaParamRef<jobject>& obj,
bool visible);
void OnActivityStopped(JNIEnv* env,
const base::android::JavaParamRef<jobject>& obj);
void OnActivityStarted(JNIEnv* env,
const base::android::JavaParamRef<jobject>& obj);
void SetVSyncPaused(JNIEnv* env,
const base::android::JavaParamRef<jobject>& obj,
bool paused);
void OnUpdateRefreshRate(JNIEnv* env,
const base::android::JavaParamRef<jobject>& obj,
float refresh_rate);
void OnSupportedRefreshRatesUpdated(
JNIEnv* env,
const base::android::JavaParamRef<jobject>& obj,
const base::android::JavaParamRef<jfloatArray>& supported_refresh_rates);
void OnOverlayTransformUpdated(
JNIEnv* env,
const base::android::JavaParamRef<jobject>& obj);
bool HasPermission(const std::string& permission);
bool CanRequestPermission(const std::string& permission);
float mouse_wheel_scroll_factor() const { return mouse_wheel_scroll_factor_; }
static std::unique_ptr<ScopedWindowAndroidForTesting> CreateForTesting();
display::Display GetDisplayWithWindowColorSpace();
void SetWideColorEnabled(bool enabled);
class TestHooks {
public:
virtual ~TestHooks() = default;
virtual std::vector<float> GetSupportedRates() = 0;
virtual void SetPreferredRate(float refresh_rate) = 0;
};
void SetTestHooks(TestHooks* hooks);
class ScopedSelectionHandles {
public:
ScopedSelectionHandles(WindowAndroid* window);
~ScopedSelectionHandles();
private:
raw_ptr<WindowAndroid> window_;
};
private:
class WindowBeginFrameSource;
class ScopedOnBeginFrame;
friend class DisplayAndroidManager;
friend class WindowBeginFrameSource;
void Force60HzRefreshRateIfNeeded();
WindowAndroid* GetWindowAndroid() const override;
int display_id() const { return display_id_; }
base::android::ScopedJavaGlobalRef<jobject> java_window_;
const int display_id_;
const bool window_is_wide_color_gamut_;
raw_ptr<WindowAndroidCompositor> compositor_;
base::ObserverList<WindowAndroidObserver>::Unchecked observer_list_;
float mouse_wheel_scroll_factor_;
bool vsync_paused_ = false;
raw_ptr<TestHooks> test_hooks_ = nullptr;
int selection_handles_active_count_ = 0;
};
}
#endif