#include "ui/compositor/float_animation_curve_adapter.h"
#include "base/memory/ptr_util.h"
namespace ui {
FloatAnimationCurveAdapter::FloatAnimationCurveAdapter(
gfx::Tween::Type tween_type,
float initial_value,
float target_value,
base::TimeDelta duration)
: tween_type_(tween_type),
initial_value_(initial_value),
target_value_(target_value),
duration_(duration) {
}
base::TimeDelta FloatAnimationCurveAdapter::Duration() const {
return duration_;
}
std::unique_ptr<gfx::AnimationCurve> FloatAnimationCurveAdapter::Clone() const {
return base::WrapUnique(new FloatAnimationCurveAdapter(
tween_type_, initial_value_, target_value_, duration_));
}
float FloatAnimationCurveAdapter::GetValue(base::TimeDelta t) const {
if (t >= duration_)
return target_value_;
if (t <= base::TimeDelta())
return initial_value_;
return gfx::Tween::FloatValueBetween(
gfx::Tween::CalculateValue(tween_type_, t / duration_), initial_value_,
target_value_);
}
}