#include "ui/display/test/test_screen.h"
#include <vector>
#include "ui/display/display.h"
namespace display {
namespace test {
namespace {
TestScreen* test_screen = nullptr;
}
constexpr gfx::Rect TestScreen::kDefaultScreenBounds;
TestScreen::TestScreen(bool create_display, bool register_screen)
: register_screen_(register_screen) {
DCHECK(!test_screen);
test_screen = this;
if (register_screen_)
Screen::SetScreenInstance(this);
if (!create_display)
return;
Display display(1, kDefaultScreenBounds);
ProcessDisplayChanged(display, true);
}
TestScreen::~TestScreen() {
DCHECK_EQ(test_screen, this);
if (register_screen_) {
DCHECK_EQ(Screen::GetScreen(), this);
Screen::SetScreenInstance(nullptr);
}
test_screen = nullptr;
}
TestScreen* TestScreen::Get() {
DCHECK_EQ(Screen::GetScreen(), test_screen);
return test_screen;
}
void TestScreen::set_cursor_screen_point(const gfx::Point& point) {
cursor_screen_point_ = point;
}
gfx::Point TestScreen::GetCursorScreenPoint() {
return cursor_screen_point_;
}
bool TestScreen::IsWindowUnderCursor(gfx::NativeWindow window) {
return false;
}
gfx::NativeWindow TestScreen::GetWindowAtScreenPoint(const gfx::Point& point) {
return nullptr;
}
Display TestScreen::GetDisplayNearestWindow(gfx::NativeWindow window) const {
return GetPrimaryDisplay();
}
void TestScreen::SetCursorScreenPointForTesting(const gfx::Point& point) {
cursor_screen_point_ = point;
}
}
}