#ifndef UI_EVENTS_GESTURE_DETECTION_SNAP_SCROLL_CONTROLLER_H_
#define UI_EVENTS_GESTURE_DETECTION_SNAP_SCROLL_CONTROLLER_H_
#include "ui/events/gesture_detection/gesture_detection_export.h"
#include "ui/events/gesture_detection/motion_event.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/size_f.h"
#include "ui/gfx/geometry/vector2d_f.h"
namespace ui {
class GESTURE_DETECTION_EXPORT SnapScrollController {
public:
explicit SnapScrollController(const gfx::SizeF& display_size);
SnapScrollController(const SnapScrollController&) = delete;
SnapScrollController& operator=(const SnapScrollController&) = delete;
~SnapScrollController() = default;
void SetSnapScrollMode(const MotionEvent& event,
bool is_scale_gesture_detection_in_progress,
float slop_distance);
void UpdateSnapScrollMode(float distance_x,
float distance_y,
float slop_distance);
bool IsSnapVertical() const;
bool IsSnapHorizontal() const;
bool IsSnappingScrolls() const;
private:
enum SnapMode { SNAP_NONE, SNAP_PENDING, SNAP_HORIZ, SNAP_VERT };
gfx::SizeF display_size_;
SnapMode mode_ = SNAP_NONE;
gfx::PointF down_position_;
gfx::Vector2dF accumulated_distance_;
};
}
#endif