// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_EVENTS_OZONE_EVDEV_MOUSE_BUTTON_MAP_EVDEV_H_
#define UI_EVENTS_OZONE_EVDEV_MOUSE_BUTTON_MAP_EVDEV_H_
#include <stdint.h>
#include "base/component_export.h"
#include "base/containers/flat_map.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
namespace ui {
// Mouse button map for Evdev.
//
// Chrome relies on the underlying OS to interpret mouse buttons. The Linux
// input subsystem does not assign any special meaning to these keys, so
// this work must happen at a higher layer (normally X11 or the console driver).
// When using evdev directly, we must do it ourselves.
//
// The mouse button map is shared between all input devices connected to the
// system.
class COMPONENT_EXPORT(EVDEV) MouseButtonMapEvdev {
public:
MouseButtonMapEvdev();
MouseButtonMapEvdev(const MouseButtonMapEvdev&) = delete;
MouseButtonMapEvdev& operator=(const MouseButtonMapEvdev&) = delete;
~MouseButtonMapEvdev();
// Swaps left & right mouse buttons. If `device_id` has no value, settings are
// configured as though per device settings are disabled.
void SetPrimaryButtonRight(absl::optional<int> device_id,
bool primary_button_right);
// Return the mapped button.
int GetMappedButton(int device_id, uint16_t button) const;
// Removes saved mouse button settings for a given `device_id`.
void RemoveDeviceFromSettings(int device_id);
private:
const bool enable_per_device_settings_;
base::flat_map<int, bool> primary_button_right_map_;
};
} // namespace ui
#endif // UI_EVENTS_OZONE_EVDEV_MOUSE_BUTTON_MAP_EVDEV_H_