#ifndef UI_GFX_GEOMETRY_VECTOR2D_H_
#define UI_GFX_GEOMETRY_VECTOR2D_H_
#include <stdint.h>
#include <iosfwd>
#include <string>
#include "ui/gfx/geometry/geometry_export.h"
#include "ui/gfx/geometry/vector2d_f.h"
namespace gfx {
class GEOMETRY_EXPORT Vector2d {
public:
constexpr Vector2d() : x_(0), y_(0) {}
constexpr Vector2d(int x, int y) : x_(x), y_(y) {}
constexpr int x() const { return x_; }
void set_x(int x) { x_ = x; }
constexpr int y() const { return y_; }
void set_y(int y) { y_ = y; }
bool IsZero() const;
void Add(const Vector2d& other);
void Subtract(const Vector2d& other);
constexpr bool operator==(const Vector2d& other) const {
return x_ == other.x_ && y_ == other.y_;
}
void operator+=(const Vector2d& other) { Add(other); }
void operator-=(const Vector2d& other) { Subtract(other); }
void SetToMin(const Vector2d& other) {
x_ = std::min(x_, other.x_);
y_ = std::min(y_, other.y_);
}
void SetToMax(const Vector2d& other) {
x_ = std::max(x_, other.x_);
y_ = std::max(y_, other.y_);
}
int64_t LengthSquared() const;
float Length() const;
void Transpose() {
using std::swap;
swap(x_, y_);
}
std::string ToString() const;
operator Vector2dF() const {
return Vector2dF(static_cast<float>(x()), static_cast<float>(y()));
}
private:
int x_;
int y_;
};
GEOMETRY_EXPORT Vector2d operator-(const Vector2d&);
inline Vector2d operator+(const Vector2d& lhs, const Vector2d& rhs) {
Vector2d result = lhs;
result.Add(rhs);
return result;
}
inline Vector2d operator-(const Vector2d& lhs, const Vector2d& rhs) {
Vector2d result = lhs;
result.Subtract(rhs);
return result;
}
inline Vector2d TransposeVector2d(const Vector2d& v) {
return Vector2d(v.y(), v.x());
}
void PrintTo(const Vector2d& vector, ::std::ostream* os);
}
#endif