38808be4创建于 2025年1月19日历史提交
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
#define UI_GFX_GPU_MEMORY_BUFFER_H_

#include <stddef.h>
#include <stdint.h>

#include "base/memory/unsafe_shared_memory_region.h"
#include "build/build_config.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/generic_shared_memory_id.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/gfx_export.h"

#if BUILDFLAG(IS_OZONE) || BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) || \
    BUILDFLAG(IS_OHOS)
#include "ui/gfx/native_pixmap_handle.h"
#elif BUILDFLAG(IS_APPLE)
#include "ui/gfx/mac/io_surface.h"
#elif BUILDFLAG(IS_WIN)
#include "base/types/token_type.h"
#include "base/win/scoped_handle.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
#elif BUILDFLAG(IS_ANDROID)
#include "base/android/scoped_hardware_buffer_handle.h"
#endif
#if BUILDFLAG(IS_OHOS)
#include "base/ohos/scoped_native_buffer_handle.h"
#endif

namespace base {
namespace trace_event {
class ProcessMemoryDump;
class MemoryAllocatorDumpGuid;
}  // namespace trace_event
}  // namespace base
namespace gfx {

class ColorSpace;

enum GpuMemoryBufferType {
  EMPTY_BUFFER,
  SHARED_MEMORY_BUFFER,
  IO_SURFACE_BUFFER,
  NATIVE_PIXMAP,
  DXGI_SHARED_HANDLE,
  ANDROID_HARDWARE_BUFFER,
#if BUILDFLAG(IS_OHOS)
  OHOS_NATIVE_BUFFER,
  GPU_MEMORY_BUFFER_TYPE_LAST = OHOS_NATIVE_BUFFER
#endif
};

using GpuMemoryBufferId = GenericSharedMemoryId;

#if BUILDFLAG(IS_WIN)
using DXGIHandleToken = base::TokenType<class DXGIHandleTokenTypeMarker>;
#endif

// TODO(crbug.com/863011): Convert this to a proper class to ensure the state is
// always consistent, particularly that the only one handle is set at the same
// time and it corresponds to |type|.
struct GFX_EXPORT GpuMemoryBufferHandle {
  static constexpr GpuMemoryBufferId kInvalidId = GpuMemoryBufferId(-1);

  GpuMemoryBufferHandle();
#if BUILDFLAG(IS_ANDROID)
  explicit GpuMemoryBufferHandle(
      base::android::ScopedHardwareBufferHandle handle);
#endif
#if BUILDFLAG(IS_OHOS)
  explicit GpuMemoryBufferHandle(
   gpu::ScopedNativeBufferHandle  handle);
#endif
  GpuMemoryBufferHandle(GpuMemoryBufferHandle&& other);
  GpuMemoryBufferHandle& operator=(GpuMemoryBufferHandle&& other);
  ~GpuMemoryBufferHandle();
  GpuMemoryBufferHandle Clone() const;
  bool is_null() const { return type == EMPTY_BUFFER; }
  GpuMemoryBufferType type = GpuMemoryBufferType::EMPTY_BUFFER;
  GpuMemoryBufferId id{0};
  base::UnsafeSharedMemoryRegion region;
  uint32_t offset = 0;
  uint32_t stride = 0;
#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_FUCHSIA) || \
    BUILDFLAG(IS_OHOS)
  NativePixmapHandle native_pixmap_handle;
#elif BUILDFLAG(IS_APPLE)
  ScopedIOSurface io_surface;
#elif BUILDFLAG(IS_WIN)
  base::win::ScopedHandle dxgi_handle;
  absl::optional<DXGIHandleToken> dxgi_token;
#elif BUILDFLAG(IS_ANDROID)
  base::android::ScopedHardwareBufferHandle android_hardware_buffer;
#endif
#if BUILDFLAG(IS_OHOS)
  gpu::ScopedNativeBufferHandle ohos_hardware_buffer;
#endif
};

// This interface typically correspond to a type of shared memory that is also
// shared with the GPU. A GPU memory buffer can be written to directly by
// regular CPU code, but can also be read by the GPU.
class GFX_EXPORT GpuMemoryBuffer {
 public:
  virtual ~GpuMemoryBuffer() {}

  // Maps each plane of the buffer into the client's address space so it can be
  // written to by the CPU. This call may block, for instance if the GPU needs
  // to finish accessing the buffer or if CPU caches need to be synchronized.
  // Returns false on failure.
  virtual bool Map() = 0;

  // Returns a pointer to the memory address of a plane. Buffer must have been
  // successfully mapped using a call to Map() before calling this function.
  virtual void* memory(size_t plane) = 0;

  // Unmaps the buffer. It's illegal to use any pointer returned by memory()
  // after this has been called.
  virtual void Unmap() = 0;

  // Returns the size in pixels of the first plane of the buffer.
  virtual Size GetSize() const = 0;

  // Returns the format for the buffer.
  virtual BufferFormat GetFormat() const = 0;

  // Fills the stride in bytes for each plane of the buffer. The stride of
  // plane K is stored at index K-1 of the |stride| array.
  virtual int stride(size_t plane) const = 0;

  // Set the color space in which this buffer should be interpreted when used
  // as an overlay. Note that this will not impact texturing from the buffer.
  virtual void SetColorSpace(const ColorSpace& color_space);

  // Returns a unique identifier associated with buffer.
  virtual GpuMemoryBufferId GetId() const = 0;

  // Returns the type of this buffer.
  virtual GpuMemoryBufferType GetType() const = 0;

  // Returns a platform specific handle for this buffer which in particular can
  // be sent over IPC. This duplicates file handles as appropriate, so that a
  // caller takes ownership of the returned handle.
  virtual GpuMemoryBufferHandle CloneHandle() const = 0;

  // Dumps information about the memory backing the GpuMemoryBuffer to |pmd|.
  // The memory usage is attributed to |buffer_dump_guid|.
  // |tracing_process_id| uniquely identifies the process owning the memory.
  // |importance| is relevant only for the cases of co-ownership, the memory
  // gets attributed to the owner with the highest importance.
  virtual void OnMemoryDump(
      base::trace_event::ProcessMemoryDump* pmd,
      const base::trace_event::MemoryAllocatorDumpGuid& buffer_dump_guid,
      uint64_t tracing_process_id,
      int importance) const = 0;
};

}  // namespace gfx

#endif  // UI_GFX_GPU_MEMORY_BUFFER_H_