#include "ui/gfx/win/direct_write.h"
#include <wrl/client.h>
#include <string>
#include "base/debug/alias.h"
#include "base/metrics/histogram_macros.h"
#include "base/strings/utf_string_conversions.h"
#include "base/trace_event/trace_event.h"
#include "skia/ext/fontmgr_default.h"
#include "third_party/skia/include/core/SkFontMgr.h"
#include "third_party/skia/include/ports/SkTypeface_win.h"
namespace gfx {
namespace win {
namespace {
IDWriteFactory* g_direct_write_factory = nullptr;
void SetDirectWriteFactory(IDWriteFactory* factory) {
DCHECK(!g_direct_write_factory);
factory->AddRef();
g_direct_write_factory = factory;
}
}
void CreateDWriteFactory(IDWriteFactory** factory) {
Microsoft::WRL::ComPtr<IUnknown> factory_unknown;
HRESULT hr =
DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory),
&factory_unknown);
if (FAILED(hr)) {
base::debug::Alias(&hr);
CHECK(false);
return;
}
factory_unknown.CopyTo(factory);
}
void InitializeDirectWrite() {
static bool tried_dwrite_initialize = false;
DCHECK(!tried_dwrite_initialize);
tried_dwrite_initialize = true;
TRACE_EVENT0("fonts", "gfx::InitializeDirectWrite");
SCOPED_UMA_HISTOGRAM_LONG_TIMER("DirectWrite.Fonts.Gfx.InitializeTime");
Microsoft::WRL::ComPtr<IDWriteFactory> factory;
CreateDWriteFactory(&factory);
CHECK(!!factory);
SetDirectWriteFactory(factory.Get());
sk_sp<SkFontMgr> direct_write_font_mgr =
SkFontMgr_New_DirectWrite(factory.Get());
if (!direct_write_font_mgr) {
direct_write_font_mgr = SkFontMgr_New_GDI();
}
skia::OverrideDefaultSkFontMgr(std::move(direct_write_font_mgr));
}
IDWriteFactory* GetDirectWriteFactory() {
if (!g_direct_write_factory)
InitializeDirectWrite();
return g_direct_write_factory;
}
absl::optional<std::string> RetrieveLocalizedString(
IDWriteLocalizedStrings* names,
const std::string& locale) {
std::wstring locale_wide = base::UTF8ToWide(locale);
UINT32 index = 0;
BOOL exists = false;
if (!locale.empty() &&
(FAILED(names->FindLocaleName(locale_wide.c_str(), &index, &exists)) ||
!exists)) {
return absl::nullopt;
}
UINT32 length = 0;
if (FAILED(names->GetStringLength(index, &length)))
return absl::nullopt;
std::wstring buffer;
buffer.resize(length + 1);
if (FAILED(names->GetString(index, &buffer[0], buffer.size())))
return absl::nullopt;
buffer.resize(length);
return base::WideToUTF8(buffer);
}
absl::optional<std::string> RetrieveLocalizedFontName(
base::StringPiece font_name,
const std::string& locale) {
Microsoft::WRL::ComPtr<IDWriteFactory> factory;
CreateDWriteFactory(&factory);
Microsoft::WRL::ComPtr<IDWriteFontCollection> font_collection;
if (FAILED(factory->GetSystemFontCollection(&font_collection))) {
return absl::nullopt;
}
UINT32 index = 0;
BOOL exists;
std::wstring font_name_wide = base::UTF8ToWide(font_name);
if (FAILED(font_collection->FindFamilyName(font_name_wide.c_str(), &index,
&exists)) ||
!exists) {
return absl::nullopt;
}
Microsoft::WRL::ComPtr<IDWriteFontFamily> font_family;
Microsoft::WRL::ComPtr<IDWriteLocalizedStrings> family_names;
if (FAILED(font_collection->GetFontFamily(index, &font_family)) ||
FAILED(font_family->GetFamilyNames(&family_names))) {
return absl::nullopt;
}
return RetrieveLocalizedString(family_names.Get(), locale);
}
}
}